OpenGL Engine - Showcase 8: Rigid Bodies @s0lly
OpenGL Engine - Showcase 8: Rigid Bodies  @s0lly
Uploaded August 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.


This video showcases the use of springs-based physics on rigid bodies.


Rigid bodies are a more complicated entity than the particles being used before, as we now need to taking into account how forces affect the orientation / rotation of those bodies instead of only worrying about their change in position over time. This will depend on where the forces interact with the body in question.


The springs are visualized, so it should be easy to see what is going on in the underlying physics.


As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the Red Book), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition



Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
OpenGL Engine - Showcase 8: Rigid BodiesGame Engine 24: Elements (My ECS Approach)2D Normal Maps - in Excel!!2D Game Engine in C++: [7] LightingOpenGL Engine - Showcase 7: SpringsProject Overlay 05: Them VisualsFirst Games in C++: Dungeons and Flagons (v0.3) - Sprite AnimationImage Editor - Update 3: Frames and AnimationOpenGL Engine - Showcase 5b: Particle Effects v2C++ FPS Raycaster Engine (v0.2)Maze Visualizations: 1) Binary TreeOpenGL Engine - Showcase 4: Controlling Vertex Level-Of-Detail
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OpenGL Engine - Showcase 8: Rigid Bodies

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