OpenGL Engine - Showcase 5b: Particle Effects v2 @s0lly
OpenGL Engine - Showcase 5b: Particle Effects v2  @s0lly
Uploaded July 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.


This video showcases the use of particles using additive blending. This version uses quads with distance-from-center based falloff, i.e. much more efficient and looks a whole lot better.


Added a rocket for old times' sake.


As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition: fantastic book (so far, I'm still on chapter 7!), brilliant for theory, much easier to get into than its intimidating look would suggest

- learnopengl.com : Really helpful resource to understand concepts and related code, a little tricky if you don't use the same libraries as they do

- OpenGL Programming Guide (the Red Book), 9th Edition

- khronos.org/registry/OpenGL-Refpages/gl4 : massive use of the OpenGL reference site, of course!

- Game Physics Engine Development, 2nd Edition






Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
OpenGL Engine - Showcase 5b: Particle Effects v2C++ FPS Raycaster Engine (v0.2)Maze Visualizations: 1) Binary TreeOpenGL Engine - Showcase 4: Controlling Vertex Level-Of-DetailGame Engine 19: Lens FlareProject Overlay 04: MazesC++ FPS Raycaster Engine (v0.3) - Perspective Issue Solved!First Games in C++: Dungeons and Flagons (v0.2) - Map Design + Collision Detections0llys [CELL]IVIZATION: Trailer - Game in ExcelFirst Games in C++ - PacMan (Update 2)First Games in C++: Krazy Karts (v0.77) - Music, Sound, Start / End Race Scenes, Improved GUIFirst Games in C++: Dungeons and Flagons (v0.6) - OLC 2018 Game Jam Submission!
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OpenGL Engine - Showcase 5b: Particle Effects v2

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