C++ FPS Raycaster Engine (v0.3) - Perspective Issue Solved! @s0lly
C++ FPS Raycaster Engine (v0.3) - Perspective Issue Solved!  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
Finally fully corrected the perspective issue I was having!

If you watch the previous videos, you will see that annoying "curvature" or fish-eye effect. There was a subtle calculation that I was missing, but adding that in finally fixed that flaw!

I think I may just put up a tutorial explaining the way to do this casting as I really struggled to find decent advice on how to do it.
C++ FPS Raycaster Engine (v0.3) - Perspective Issue Solved!First Games in C++: Dungeons and Flagons (v0.2) - Map Design + Collision Detections0llys [CELL]IVIZATION: Trailer - Game in ExcelFirst Games in C++ - PacMan (Update 2)First Games in C++: Krazy Karts (v0.77) - Music, Sound, Start / End Race Scenes, Improved GUIFirst Games in C++: Dungeons and Flagons (v0.6) - OLC 2018 Game Jam Submission!KSP: Orbit in 2 Launches on Career Hard ModeGame Engine 15: PlanetsClick-Through Windows feat. Bevy [Rust]First Games in C++: Krazy Karts (v0.7) - Simple GUI + A Test Trial!Ray Tracing: Auto-Focus and Motion BlurPseudo 3D Graphics Engine! [v1]
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C++ FPS Raycaster Engine (v0.3) - Perspective Issue Solved!

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