First Games in C++: Krazy Karts (v0.7) - Simple GUI + A Test Trial! @s0lly
First Games in C++: Krazy Karts (v0.7) - Simple GUI + A Test Trial!  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, finishing with my next game, Krazy Karts!

This demonstrates the entire game to date, from the menu system all the way through to a round-the-track experience of my first finalised (well, nearly) racecourse.

The main features included here are a simple GUI: minimap, lap counter (at the top of the screen) and current speed (at the bottom right).

Counting laps has been tricky to accomplish. Under the hood, I've got two versions of my track - one that the player can observe, and the other is a "data" map that has two functions: firstly, it contains a series of waypoints that must be met in order to complete a lap, and secondly it contains a guideline path for the AI - although that part is still under development, as can be seen by the AI not being able to drive around the course at all!!

It uses simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY

I will release the game on itch and all code on GitHub once I've finalised the game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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First Games in C++: Krazy Karts (v0.7) - Simple GUI + A Test Trial!

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