Mars Hologram (Using a Particle System) @s0lly
Mars Hologram (Using a Particle System)  @s0lly
Uploaded February 2021 | Updated September 2026, 2 hours ago
With the big Mars-related event coming this week, I thought I'd put together this graphic given the work I've been doing lately with particle effects in my graphics / game engine.


I used the following image source by Nasa to create this graphic: solarsystem.nasa.gov/resources/683/valles-marineris-the-grand-canyon-of-mars/?category=planets_mars


It uses a particle system to generate particles based on the underlying image, with each particle driven towards its destination on a sphere via a simple physics system.


And yes, that back-to-front image shift in the brain is quite something!




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Mars Hologram (Using a Particle System)First Games in C++: AstroVoidsGame Engine 12: BRDF, Spotlights, Ship ControlsExcel with s0lly: 3. Simple AutomationFirst Games in C++: Krazy Karts (v0.73) - Improved AIFirst Games in C++: Krazy Karts (v0.90) - New Map, Tire Tracks, Invincibility, Sprites Updated!Ray Tracing: Texture Mapping & Lighting2D Game Engine in C++: [9] Bounding BoxesFirst Games in C++: Dungeons and Flagons (v0.88) - Multithreading!N-Body Simulation Tutorial in Excel!First Games in C++: Krazy Karts (v0.79b) - Homing-in Missiles!First Games in C++: Krazy Karts (v0.78) - Powerups!
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Mars Hologram (Using a Particle System)

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