Uploaded April 2020 | Updated September 2026, 1 hour ago
This video again explores simple concepts, but ones that are often not used enough day-to-day: automating those simple tasks that you find yourself doing every day will save you loads of time in long run, and make you that much more productive in Excel.
What's more - this approach can be applied to other programs and software too - no need to keep this mindset for Excel only.
As always, please let me know if there is any particular content you'd like to see!
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
This video again explores simple concepts, but ones that are often not used enough day-to-day: automating those simple tasks that you find yourself doing every day will save you loads of time in long run, and make you that much more productive in Excel.
What's more - this approach can be applied to other programs and software too - no need to keep this mindset for Excel only.
As always, please let me know if there is any particular content you'd like to see!
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly



![2D Game Engine in C++: [9] Bounding Boxes
This video demonstrates the inclusion of bounding boxes into the game engine. This is the first of a series of controls that will allow for viewing how various items are being represented in the game world.
I anticipate that there will be a number of uses for these controls, most obviously when setting up and testing collision detection. This particular switch allows me to get a sense of whether sprites are moving around the screen exactly as intended.
Its more difficult to see, but there is also a switch used for pinpointing where light sources exist. You may notice small yellow pixels at various points in the video in the middle of the torches, representing light positions. This helped me debug the issue I had in the previous video.
This video also displays a bit of new art. It definitely takes a lot of time to put together any new art assets, as Im no artist!
I will release all code on GitHub once Ive finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili! 2D Game Engine in C++: [9] Bounding Boxes](https://i.ytimg.com/vi/ZSL4Ky4xVYo/mqdefault.jpg)






