First Games in C++: Dungeons and Flagons (v0.88) - Multithreading! @s0lly
First Games in C++: Dungeons and Flagons (v0.88) - Multithreading!  @s0lly
Uploaded December 2018 | Updated September 2026, 1 hour ago
A video in a series, including my OLC 2018 Game Jam submission, Dungeons and Flagons! See the itch.io submission here: s0lly.itch.io/dungeons-and-flagons

The performance of the lighting techniques has been hugely improved via the use of multi-threading - my first time attempting that technique!

I still want to do the following major updates:
- add in a simple Save / Load system
- add in a Pause Menu system
- simple Monster AI

I'll probably close this project off after those changes. I will release all code on GitHub once I've finalised the full game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!

Shadow Casting algorithm inspired by javidx9 with this brilliant video: youtu.be/fc3nnG2CG8U

Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! Using the tracks "Come and Find Me - B mix", "Come and Find Me", "Ascending", and "Digital Native".
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First Games in C++: Dungeons and Flagons (v0.88) - Multithreading!

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