A Simple FPS Raycaster Engine in C++ @s0lly
A Simple FPS Raycaster Engine in C++  @s0lly
Uploaded February 2018 | Updated September 2026, 1 hour ago
After watching javidx9's great tutorial on creating a simple raycaster engine using unicode, I decided to try use the same technique but using pixels instead.

Results aren't unreasonable for just 200 lines of code beyond the various required Windows calls! Needed to do more trig than I expected...

javidx9's excellent tutorial can be found here: youtube.com/watch?v=xW8skO7MFYw&t=1612s
A Simple FPS Raycaster Engine in C++Simple First Games in C++ : Breakout Multiplayer!First Games in C++: Dungeons and Flagons (v0.4) - Lighting TestsFirst Games in C++: Krazy Karts (v0.80) - Powerup Spawners2D Game Engine in C++: [1] Adding SpritesCELL INVADERS: Trailer - A Game in ExcelGame Engine 18: AsteroidsCreating a Greyscale Mosaic in C++Generate Mazes - in Excel!!2D N-Body Simulation in C++: Brute Force OptimizationsAI Steering Behaviours (v9: Toggle Actors)AI Steering Behaviour Visualisation v2: Flocking Test
s0lly |

A Simple FPS Raycaster Engine in C++

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER