Uploaded September 2020 | Updated September 2026, 1 hour ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.
Adding asteroids to the game was pretty simple given the code structure which is a good sign that the design is working well so far, but clearly there are some issues, mainly (as I can gather) floating-point issues due to the large scale of the environment. I think that is what is causing the jarring movement in the spaceship and other objects - once seen cannot be unseen. I'll need to manage that better, and will be something to look into soon.
As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).
Learning Sources:
- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition
- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.
Adding asteroids to the game was pretty simple given the code structure which is a good sign that the design is working well so far, but clearly there are some issues, mainly (as I can gather) floating-point issues due to the large scale of the environment. I think that is what is causing the jarring movement in the spaceship and other objects - once seen cannot be unseen. I'll need to manage that better, and will be something to look into soon.
As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).
Learning Sources:
- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition
- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly










