First Games in C++: Krazy Karts (v0.80) - Powerup Spawners @s0lly
First Games in C++: Krazy Karts (v0.80) - Powerup Spawners  @s0lly
Uploaded April 2019 | Updated September 2026, 1 hour ago
A video in a series, finishing with my next game, Krazy Karts!

This short video shows the addition of powerup "spawners".

Each map will have a number of locations where powerups "spawn". I've currently set the powerups to spawn about 5-10 seconds after a powerup is taken from the spawning location.

The powerups that are spawned are currently randomised - the video just so happens to show two "homing-in missiles" being generated at the same location in a row, but that is by chance.

I must admit that it's getting tricky to manage the way I've set up pointer and resource management. Something to think about...

Credits:

This game uses a simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY

This game uses the Chili Framework - which allows for pushing pixels to the screen and input / sound: http://wiki.planetchili.net/index.php... - thanks Chili!

Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! This game uses a multitude of tracks from that site!

I've used the following sounds under the Attribution 3.0 license creativecommons.org/licenses/by/3.0/)

Lawn Mower Cutoff Sound: Lawn Mower Cutoff Sound -SoundBible.com-517647793.wav - Mike Koenig - soundbible.com/3-Lawn-Mower-Cutoff-Sound-.html
Tires Squealing: Tires Squealing-SoundBible.com-1814115127.wav - Mike Koenig - soundbible.com/1178-Tires-Squealing.html
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First Games in C++: Krazy Karts (v0.80) - Powerup Spawners

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