Game Engine 17: Testing Spaceships @s0lly
Game Engine 17: Testing Spaceships  @s0lly
Uploaded September 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.

Decided to test a simple spaceship design (found an awesome free and royalty free model here (this guy is good!) cgtrader.com/free-3d-models/space/spaceship/star-sparrow-modular-spaceship). Lot's of fun playing around this it, and including the ship controls (which to be fair are really simple and not all that great), I only had to add about 10-15 lines of code to get this all set up!

As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition

- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori




Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
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Game Engine 17: Testing Spaceships

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