First Games in C++: Dungeons and Flagons (v0.2) - Map Design + Collision Detection @s0lly
First Games in C++: Dungeons and Flagons (v0.2) - Map Design + Collision Detection  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, finishing with my OLC 2018 Game Jam submission, Dungeons and Flagons! See the Game Jam page here: itch.io/jam/olc-codejam-2018

This video just converts the block colours to simple sprites and includes collision detection on walls for the Knight. Ghosts and the Knight share the same Parent class, so that ability should be easy to share between the two.

Next steps include:
- Adding in more complex sprite animations
- Adding simple AI movement for the Ghost
- Ability to collect items such as the Flagon
- Interactions between the Knight and Ghost
- HP and Mana pools displayed

I will release the game on itch and all code on GitHub once I've finalised the game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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First Games in C++: Dungeons and Flagons (v0.2) - Map Design + Collision Detection

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