First Games in C++: Dungeons and Flagons (v0.3) - Sprite Animation @s0lly
First Games in C++: Dungeons and Flagons (v0.3) - Sprite Animation  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, finishing with my OLC 2018 Game Jam submission, Dungeons and Flagons! See the Game Jam page here: itch.io/jam/olc-codejam-2018

This video converts a 3-segment sprite image for the Knight into a walking animation that works in all 4 directions. This required some tricky reworking of the sprite drawing function!

The Ghost also has a simple "walk / turn" algorithm implemented - which shows a single sprite working correctly when turning in different directions, and that collision detection on the WorldObject class is passing correctly to both Ghosts and Knights (and easily to others too!).

Next steps include:
- Ability to collect items such as the Flagon
- HP and Mana pools displayed
- Interactions between the Knight and Ghost
- Adding in more "attack" sprite animations

I will release the game on itch and all code on GitHub once I've finalised the game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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First Games in C++: Dungeons and Flagons (v0.3) - Sprite Animation

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