Uploaded July 2026 | Updated September 2026, 2 weeks ago
Well, I did finally game over, twice at that, and it was on some random mooks? Not sure what mechanic I was running up against, but switching exclusively to single line clears worked. Whatever.
This game has gotten way too wordy.
Well, I did finally game over, twice at that, and it was on some random mooks? Not sure what mechanic I was running up against, but switching exclusively to single line clears worked. Whatever.
This game has gotten way too wordy.
![Webbed [4F] Bird Brained
Loved zooming around with the webs. Pulling things around with the webs could have been a bit faster, but maybe I was missing something. Some of the best web-building in the biz though. Good game. Webbed [4F] Bird Brained](https://i.ytimg.com/vi/jkYOLLjTiDI/mqdefault.jpg)
![Quake Brutalist Jam III [9] Quaking in My Boots
Not my finest bit of pathfinding work (Id mixed up that staircase with the one from the beginning). Quake Brutalist Jam III [9] Quaking in My Boots](https://i.ytimg.com/vi/jyeJGUbo7hw/mqdefault.jpg)
![Flowstone Saga [7] Enemies to Frenemies
Really we should make them kick out some of the people. Flowstone Saga [7] Enemies to Frenemies](https://i.ytimg.com/vi/kY-N10p6iCQ/mqdefault.jpg)
![Delta Particles [2] Roundabout
Seems like I should just be hitching a ride with the lead scientist instead of going on a roundabout path. She even has a cool robot that definitely wont turn on me! Delta Particles [2] Roundabout](https://i.ytimg.com/vi/ksP8ZzkpLCY/mqdefault.jpg)
![Voltage High Society [6F] Warden Whacked
Clunky final section with all the bugs that popped up. Also felt a bit anticlimactic to have that shipyard diversion. But then again... the whole ending was anticlimactic. Im not sure if the game glitched out on me during the credits or if that was the actual end.
Voltage High Society was fine. The combat was unobtrusive, although incredibly trivial. The environments were often confusing to navigate, but I made it through. The plot was sparse and felt incomplete. The UI in the inventory screen indicated that there were people you could interact with that just werent in the game (or maybe hidden things that I didnt find any hint of?). The amount of collectibles severely fell off (or I just didnt find any of them) after the introductory area. It feels unfinished and highly compromised, but they had plenty of time to work on it. I didnt dislike playing it, but I cant point to a single thing thats good about it. Voltage High Society [6F] Warden Whacked](https://i.ytimg.com/vi/ksyjkcNjxsc/mqdefault.jpg)
![Doom: The Dark Ages [20] Chaos Makyr
Well, at least the dragon section was short. Fun aside from that bit. I think not bothering to explore is making the pacing a lot more snappy too. Doom: The Dark Ages [20] Chaos Makyr](https://i.ytimg.com/vi/l1xUFF9ZxcE/mqdefault.jpg)
![Quake Brutalist Jam III [33] Wrangling Reactor
Neat variety of areas and the issue I had with progression feels like largely it was my own mistake (I shouldnt have avoided trying to drop into that area). Quake Brutalist Jam III [33] Wrangling Reactor](https://i.ytimg.com/vi/l3Lz0hLa9LU/mqdefault.jpg)
![Dino Crisis [5] Rexed
Well, that section could have gone better, but I got the hang of it eventually. Thankfully theres speedup, although with the retries it would have given me enough tries anyway, so I shouldve just gone that route. Dino Crisis [5] Rexed](https://i.ytimg.com/vi/mBip8hPcw9I/mqdefault.jpg)
![Quake Brutalist Jam III [7] In the Bigger City
Wasnt quite sure if the few dev textures that I found in the first map were intentional or accidental. Quake Brutalist Jam III [7] In the Bigger City](https://i.ytimg.com/vi/mWv1g_8DpEo/mqdefault.jpg)
![Delta Particles [1] Not Again!
Someone said this was good and I wasnt in the mood for anything else, so Im trying it.
Apparently Ive been playing games that are a bit more forgiving with hit distance, so Im whiffing a lot. Delta Particles [1] Not Again!](https://i.ytimg.com/vi/mvRyqTTO1Pg/mqdefault.jpg)
