Uploaded August 2026 | Updated September 2026, 2 weeks ago
Someone said this was good and I wasn't in the mood for anything else, so I'm trying it.
Apparently I've been playing games that are a bit more forgiving with hit distance, so I'm whiffing a lot.
Someone said this was good and I wasn't in the mood for anything else, so I'm trying it.
Apparently I've been playing games that are a bit more forgiving with hit distance, so I'm whiffing a lot.

![Angeline Era [7] Sister Act
Figures I enter the longest level when I have a 20 minute max length for the video. It did mean that I didnt end up using that one key, and I probably will forget about that by the time I return.
It occurs to me now that I probably wasnt missing anything in the one waterfall level - that was probably to tell me that the angels were using the fae to give the appearance of miracles. Although maybe I can go back if I get the horn referenced in that one underwater level. Angeline Era [7] Sister Act](https://i.ytimg.com/vi/nWf3TSwwxXA/mqdefault.jpg)
![Fear the Spotlight [3] Center Stage
The two plots ended up feeling a bit disconnected. Well see if Amys chapter sheds more light on it. Fear the Spotlight [3] Center Stage](https://i.ytimg.com/vi/oMgCKK-MlDU/mqdefault.jpg)
![Quake Brutalist Jam III [28] House of Slaughter
Two firsts, I think: my first Quake slaughter map (that comes to mind) and my first Quake Family Guy map (that comes to mind). Quake Brutalist Jam III [28] House of Slaughter](https://i.ytimg.com/vi/osNU-BgJmPQ/mqdefault.jpg)
![Quake Brutalist Jam III [34] Annihilated
Some really impressive environment in the third map. All three were quite enjoyable generally, although Im starting to feel like I may have seen every encounter permutation now. Later maps are just going to suffer because I have played seventy(!) maps doing a roughly similar theme first. Quake Brutalist Jam III [34] Annihilated](https://i.ytimg.com/vi/pbplRpBH6w4/mqdefault.jpg)
![Resident Evil Requiem [2] Take Care
Grace, please answer peoples questions.
Im doing very poorly at this game, but Ill see if I can get by with letting it ride. Resident Evil Requiem [2] Take Care](https://i.ytimg.com/vi/qGHBPlMT2ts/mqdefault.jpg)
![Quake Brutalist Jam III [17] Watertight
I know this was a jam, so the creators have limited time to enact their vision, and Im no mapping expert, so theres quite possibly something Im missing, but I dont see the point of putting a vore in a place where its set up so I will see it when Im out of range, no enemies to push me towards it, and so I can plink away at it.
Actually, now that I think about it, this might be because Im playing on normal, which is almost certainly not the one that people are designing for.
Anyway, cool maps. Quake Brutalist Jam III [17] Watertight](https://i.ytimg.com/vi/sM-mYcxH-vw/mqdefault.jpg)
![Delta Particles [7F] Xen Out
I had a good time with Delta Particles, although the enemy encounters felt pretty tired by the end. It felt like it needed something else to spice it up. It didnt help that Ive never been a big controller fan. Delta Particles [7F] Xen Out](https://i.ytimg.com/vi/sPd0KNb0Cj4/mqdefault.jpg)
![Starship Troopers: Ultimate Bug War! [4] Surely Not a Trap
I feel like this game had fully played its hand 4 missions ago. Starship Troopers: Ultimate Bug War! [4] Surely Not a Trap](https://i.ytimg.com/vi/sQU_fMEdbAg/mqdefault.jpg)
![Doom: The Dark Ages [4] Parry Parry Parry
Wish I could turn off those revive in place prompts, but alas. Guess Ill just have to die less. Fun cutscene at the start though. Doom: The Dark Ages [4] Parry Parry Parry](https://i.ytimg.com/vi/sSpd_lmhTKI/mqdefault.jpg)
![Doom: The Dark Ages [19] Harboring a Grudge
This chapter was actually pretty fun! Not sure what it was that differentiated it. Maybe it was the more linear structure or something about the level design. Im not sure. Now hopefully it wont be a dragon level next. Doom: The Dark Ages [19] Harboring a Grudge](https://i.ytimg.com/vi/sf3gb6ck4UY/mqdefault.jpg)