Uploaded July 2026 | Updated September 2026, 2 weeks ago
Well, at least the dragon section was short. Fun aside from that bit. I think not bothering to explore is making the pacing a lot more snappy too.
Well, at least the dragon section was short. Fun aside from that bit. I think not bothering to explore is making the pacing a lot more snappy too.
![Quake Brutalist Jam III [33] Wrangling Reactor
Neat variety of areas and the issue I had with progression feels like largely it was my own mistake (I shouldnt have avoided trying to drop into that area). Quake Brutalist Jam III [33] Wrangling Reactor](https://i.ytimg.com/vi/l3Lz0hLa9LU/mqdefault.jpg)
![Dino Crisis [5] Rexed
Well, that section could have gone better, but I got the hang of it eventually. Thankfully theres speedup, although with the retries it would have given me enough tries anyway, so I shouldve just gone that route. Dino Crisis [5] Rexed](https://i.ytimg.com/vi/mBip8hPcw9I/mqdefault.jpg)
![Quake Brutalist Jam III [7] In the Bigger City
Wasnt quite sure if the few dev textures that I found in the first map were intentional or accidental. Quake Brutalist Jam III [7] In the Bigger City](https://i.ytimg.com/vi/mWv1g_8DpEo/mqdefault.jpg)
![Delta Particles [1] Not Again!
Someone said this was good and I wasnt in the mood for anything else, so Im trying it.
Apparently Ive been playing games that are a bit more forgiving with hit distance, so Im whiffing a lot. Delta Particles [1] Not Again!](https://i.ytimg.com/vi/mvRyqTTO1Pg/mqdefault.jpg)

![Angeline Era [7] Sister Act
Figures I enter the longest level when I have a 20 minute max length for the video. It did mean that I didnt end up using that one key, and I probably will forget about that by the time I return.
It occurs to me now that I probably wasnt missing anything in the one waterfall level - that was probably to tell me that the angels were using the fae to give the appearance of miracles. Although maybe I can go back if I get the horn referenced in that one underwater level. Angeline Era [7] Sister Act](https://i.ytimg.com/vi/nWf3TSwwxXA/mqdefault.jpg)
![Fear the Spotlight [3] Center Stage
The two plots ended up feeling a bit disconnected. Well see if Amys chapter sheds more light on it. Fear the Spotlight [3] Center Stage](https://i.ytimg.com/vi/oMgCKK-MlDU/mqdefault.jpg)
![Quake Brutalist Jam III [28] House of Slaughter
Two firsts, I think: my first Quake slaughter map (that comes to mind) and my first Quake Family Guy map (that comes to mind). Quake Brutalist Jam III [28] House of Slaughter](https://i.ytimg.com/vi/osNU-BgJmPQ/mqdefault.jpg)
![Quake Brutalist Jam III [34] Annihilated
Some really impressive environment in the third map. All three were quite enjoyable generally, although Im starting to feel like I may have seen every encounter permutation now. Later maps are just going to suffer because I have played seventy(!) maps doing a roughly similar theme first. Quake Brutalist Jam III [34] Annihilated](https://i.ytimg.com/vi/pbplRpBH6w4/mqdefault.jpg)
![Resident Evil Requiem [2] Take Care
Grace, please answer peoples questions.
Im doing very poorly at this game, but Ill see if I can get by with letting it ride. Resident Evil Requiem [2] Take Care](https://i.ytimg.com/vi/qGHBPlMT2ts/mqdefault.jpg)
![Quake Brutalist Jam III [17] Watertight
I know this was a jam, so the creators have limited time to enact their vision, and Im no mapping expert, so theres quite possibly something Im missing, but I dont see the point of putting a vore in a place where its set up so I will see it when Im out of range, no enemies to push me towards it, and so I can plink away at it.
Actually, now that I think about it, this might be because Im playing on normal, which is almost certainly not the one that people are designing for.
Anyway, cool maps. Quake Brutalist Jam III [17] Watertight](https://i.ytimg.com/vi/sM-mYcxH-vw/mqdefault.jpg)