Uploaded May 2026 | Updated September 2026, 2 weeks ago
I know this was a jam, so the creators have limited time to enact their vision, and I'm no mapping expert, so there's quite possibly something I'm missing, but I don't see the point of putting a vore in a place where it's set up so I will see it when I'm out of range, no enemies to push me towards it, and so I can plink away at it.
Actually, now that I think about it, this might be because I'm playing on normal, which is almost certainly not the one that people are designing for.
Anyway, cool maps.
I know this was a jam, so the creators have limited time to enact their vision, and I'm no mapping expert, so there's quite possibly something I'm missing, but I don't see the point of putting a vore in a place where it's set up so I will see it when I'm out of range, no enemies to push me towards it, and so I can plink away at it.
Actually, now that I think about it, this might be because I'm playing on normal, which is almost certainly not the one that people are designing for.
Anyway, cool maps.
![Delta Particles [7F] Xen Out
I had a good time with Delta Particles, although the enemy encounters felt pretty tired by the end. It felt like it needed something else to spice it up. It didnt help that Ive never been a big controller fan. Delta Particles [7F] Xen Out](https://i.ytimg.com/vi/sPd0KNb0Cj4/mqdefault.jpg)
![Starship Troopers: Ultimate Bug War! [4] Surely Not a Trap
I feel like this game had fully played its hand 4 missions ago. Starship Troopers: Ultimate Bug War! [4] Surely Not a Trap](https://i.ytimg.com/vi/sQU_fMEdbAg/mqdefault.jpg)
![Doom: The Dark Ages [4] Parry Parry Parry
Wish I could turn off those revive in place prompts, but alas. Guess Ill just have to die less. Fun cutscene at the start though. Doom: The Dark Ages [4] Parry Parry Parry](https://i.ytimg.com/vi/sSpd_lmhTKI/mqdefault.jpg)
![Doom: The Dark Ages [19] Harboring a Grudge
This chapter was actually pretty fun! Not sure what it was that differentiated it. Maybe it was the more linear structure or something about the level design. Im not sure. Now hopefully it wont be a dragon level next. Doom: The Dark Ages [19] Harboring a Grudge](https://i.ytimg.com/vi/sf3gb6ck4UY/mqdefault.jpg)
![Voltage High Society [3] Having a Ball
Between the low resolution, the dim lighting, and the draw distance, it is hard to figure out where youre supposed to actually go in this game. I guess I could go back to the starting area and shoot some hoops.
Also pretty sure I wasnt supposed to be able to take out the wandering guy like that. Voltage High Society [3] Having a Ball](https://i.ytimg.com/vi/skXLn5hmQ9c/mqdefault.jpg)
![Delta Particles [4] Soldier Showdown
They didnt even bother to explain why the robots went rogue, which, thats fine.
Kind of ready to bounce off to Xen. Delta Particles [4] Soldier Showdown](https://i.ytimg.com/vi/spRJUPsvaPk/mqdefault.jpg)
![Sorry Were Closed [3] Going for a Swim
For some reason I didnt expect to get anything beyond the pistol. Im being pretty cavalier with my ammo, but after all the survival horror games Ive played recently, Ive realized that pretty much none of them dont just let you kill everything. Sorry Were Closed [3] Going for a Swim](https://i.ytimg.com/vi/sx5OMq8Xqc4/mqdefault.jpg)
![Quake Brutalist Jam III [38] The Big Level Pt. 1
Really holding back the guns. Wonder if I missed any, or this is intended. No really hard fights yet, so Im guessing its intended. Quake Brutalist Jam III [38] The Big Level Pt. 1](https://i.ytimg.com/vi/t38c-yG26o8/mqdefault.jpg)
![Doom: The Dark Ages [6] Out and About
Hey, I died quite a few times. Always feels like it happens when I get greedy and start wanting to play the game, not parry, but I guess thats the design. Doom: The Dark Ages [6] Out and About](https://i.ytimg.com/vi/tFXwHGT48vY/mqdefault.jpg)
![Fear the Spotlight [2] Spin Cycle
Theyve really tuned this guys patrols to be as convenient as possible, but I dont mind it. Fear the Spotlight [2] Spin Cycle](https://i.ytimg.com/vi/tKU5wlXsvrk/mqdefault.jpg)
![Resident Evil 7 (Take 2) [6] Boat Life
Well, I picked the wrong time to just do the boss fight, thinking it couldnt be too hard. I forgot that its followed by a long section with no saves. Oh well.
They really paper over how Mia was helping make biological weapons in RE8. Resident Evil 7 (Take 2) [6] Boat Life](https://i.ytimg.com/vi/tVb86fiyTzU/mqdefault.jpg)