Uploaded January 2019 | Updated September 2026, 1 week ago
It's time to load up Unity and start implementing our flocking algorithm. In this video, we'll create the 3 core classes for the algorithm, and set up our flock agent and flock objects to initialize our scene.
Flock Agent Sprite link: drive.google.com/file/d/1oJErPdupQyogZQyNR--TNUANXaJ_OV9y/view?usp=sharing
Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
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It's time to load up Unity and start implementing our flocking algorithm. In this video, we'll create the 3 core classes for the algorithm, and set up our flock agent and flock objects to initialize our scene.
Flock Agent Sprite link: drive.google.com/file/d/1oJErPdupQyogZQyNR--TNUANXaJ_OV9y/view?usp=sharing
Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
Become a Patreon backer for full project access.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










