Flocking Algorithm in Unity, Part 7: Keeping Agents on Screen @BoardToBitsGames
Flocking Algorithm in Unity, Part 7: Keeping Agents on Screen  @BoardToBitsGames
Uploaded March 2019 | Updated September 2026, 1 week ago
A new behavior to help prevent our flock agents from wandering out of view.

Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
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Flocking Algorithm in Unity, Part 7: Keeping Agents on Screen

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