Modular Textures in Unity, Part 4: Layering Multiple Textures @BoardToBitsGames
Modular Textures in Unity, Part 4: Layering Multiple Textures  @BoardToBitsGames
Uploaded May 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).

In this video, learn to make a new image from multiple existing textures. Right now we'll focus on getting the right pixels to the texture, with plans for more sophisticated blending in Part 5.

LINK TO EXAMPLE TEXTURES: drive.google.com/open?id=0B1AJ74NkKHw-bElDQ3gzUHFGZG8

Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Modular Textures in Unity, Part 4: Layering Multiple TexturesCubes - Zero Gameplay Release TrailerProcedural Mesh Tutorial, Part 11: Voxels (The Right Way, Part 1)Cubes: Gameplay Preview and Release DateMaking a Character Controller, Part 13: Hitbox BasicsUnity 101, Part 1: GameObjects & ComponentsFlocking Algorithm in Unity, Part 7: Keeping Agents on ScreenOrbital Paths in Unity, Part 3: Making a Planet OrbitNon-Game Game Development: IntroductionSneak Preview: Transform Deep DiveNon-Game Game Development: Settings Menu SetupUnity Camera Controls, Part 3: Perspective Camera Zoom
Board To Bits Games |

Modular Textures in Unity, Part 4: Layering Multiple Textures

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER