Uploaded May 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
In this video, learn to make a new image from multiple existing textures. Right now we'll focus on getting the right pixels to the texture, with plans for more sophisticated blending in Part 5.
LINK TO EXAMPLE TEXTURES: drive.google.com/open?id=0B1AJ74NkKHw-bElDQ3gzUHFGZG8
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
In this video, learn to make a new image from multiple existing textures. Right now we'll focus on getting the right pixels to the texture, with plans for more sophisticated blending in Part 5.
LINK TO EXAMPLE TEXTURES: drive.google.com/open?id=0B1AJ74NkKHw-bElDQ3gzUHFGZG8
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










