FlappyBoid Introduction to CRYENGINE - Chapter 1 part 1: Level Design and GameSDK @cryengine
FlappyBoid Introduction to CRYENGINE - Chapter 1 part 1: Level Design and GameSDK  @cryengine
Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
0:00 Arranging and customizing tool palettes
2:48 Creating a new level
4:26 Customizing Display Information
4:48 Seeing the current camera's position
6:03 Changing the camera speed
7:00 Sculpting the terrain
10:23 GameSDK FPS player entity functionality
12:05 Adding brush entities to the terrain
13:25 Snap to terrain and entity pivots
16:55 Manipulating objects with move, rotate, & scale gizmos
19:05 Understanding the default spawn point

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FlappyBoid Introduction to CRYENGINE - Chapter 1 part 1: Level Design and GameSDK

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