Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
0:00 Arranging and customizing tool palettes
2:48 Creating a new level
4:26 Customizing Display Information
4:48 Seeing the current camera's position
6:03 Changing the camera speed
7:00 Sculpting the terrain
10:23 GameSDK FPS player entity functionality
12:05 Adding brush entities to the terrain
13:25 Snap to terrain and entity pivots
16:55 Manipulating objects with move, rotate, & scale gizmos
19:05 Understanding the default spawn point
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TimeCode Topic
0:00 Arranging and customizing tool palettes
2:48 Creating a new level
4:26 Customizing Display Information
4:48 Seeing the current camera's position
6:03 Changing the camera speed
7:00 Sculpting the terrain
10:23 GameSDK FPS player entity functionality
12:05 Adding brush entities to the terrain
13:25 Snap to terrain and entity pivots
16:55 Manipulating objects with move, rotate, & scale gizmos
19:05 Understanding the default spawn point
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace









![Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]
In this tutorial, Joshua shows you how to implement the platforming mechanics seen in Breeze. These mechanics are coded in C++, and you’ll learn how to use various methods and engine features to create different movements and actions. In this part you will see how to make the classic platforming mechanic of falling platforms by creating an Entity Component from scratch in C++.
00:00 Intro
01:55 Creating Classes
05:08 Creating Component
07:33 Reflect Type
14:31 Adding Variables
16:31 Register Type
22:25 Testing Component Registration
23:34 Exposing Variables
24:20 Adding Events
25:12 Handling Trigger Enter
25:29 Testing Variables in Editor
26:15 Variable Defaults
26:43 Loading Geometry
28:00 Loading Material
29:41 Physicalize Object
31:31 Adding the Trigger
38:13 Updating Editor Properties
39:07 Handle Update Event
44:02 Preview Rendering
47:47 Testing in Editor
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]](https://i.ytimg.com/vi/AY3t7EZAzQI/mqdefault.jpg)
