FlappyBoid Introduction to CRYENGINE - chapter 10: Adding Score Targets Part 1 @cryengine
FlappyBoid Introduction to CRYENGINE - chapter 10: Adding Score Targets Part 1  @cryengine
Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
0:34 Changing the terrain height and regenerating the heightmap
1:46 Modeling a five-pointed star
7:45 Positioning the star
9:18 Creating a material for the score stars
13:28 Preventing wind from affecting a specific physicalized entity
14:17 Exporting a designer model as a CGF
17:19 Animating the stars

CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com

Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace
FlappyBoid Introduction to CRYENGINE - chapter 10: Adding Score Targets Part 1CRYENGINE Spatial OS implementation - TEASERCat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]Installing Visual StudioCRYENGINE Environment Editor Tutorial - Part 3: SVOGI and Ambient LightingMaster Class: The Simple Environment Art Guide for a Game with 3DS Max - CRYENGINE Sandbox5.4 Feature - Substance ImportA CRYSIS is coming. We need your help.CRYENGINE Tutorial - Character Pipeline: Mannequin SetupShaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]How to use CRYENGINE Launcher Templates | Programming & ProjectsCRYENGINE V Simple Game Tutorial - Flappy Boid
CRYENGINE |

FlappyBoid Introduction to CRYENGINE - chapter 10: Adding Score Targets Part 1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER