Uploaded December 2018 | Updated September 2026, 3 weeks ago
In this tutorial we will walk you through the process of installing Microsoft Visual Studio with the required components necessary to be able to build CRYENGINE projects and the engine itself along with the Sandbox editor.
00:00 - Intro
00:17 - Choosing Your Visual Studio Version
00:51 - Choosing Components to Install
01:14 - Selecting a Required Component for Sandbox
01:36 - Choosing the Correct Windows SDK Component
02:46 - Starting Visual Studio for the First Time
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace
In this tutorial we will walk you through the process of installing Microsoft Visual Studio with the required components necessary to be able to build CRYENGINE projects and the engine itself along with the Sandbox editor.
00:00 - Intro
00:17 - Choosing Your Visual Studio Version
00:51 - Choosing Components to Install
01:14 - Selecting a Required Component for Sandbox
01:36 - Choosing the Correct Windows SDK Component
02:46 - Starting Visual Studio for the First Time
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace





![Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]
Episode 13 of the CRYENGINE Summer Academy is out now, and it’s all about audio! The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.
00:00 Intro
01:55 Audio Control Editor
04:30 Testing the Sound
07:10 Firing up FMOD
08:00 FMOD Player Walk Sound
10:40 Global Sound in FMOD
15:10 From FMOD to CRYENGINE - Footsteps & Jumping
24:30 Useful CVARS for Audio (Debug Info)
30:00 Debugging / Adjusting (CVARS & Mannequin Editor)
35:00 Adjusting with the Live Update Feature FMOD
42:10 Ocean Audio Layer in FMOD
43:10 Area Audio Setup in CRYENGINE
01:21:30 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#audio #audiodesign #cryengine Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]](https://i.ytimg.com/vi/EPXC7dHK9ZY/mqdefault.jpg)




