Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights] @cryengine
Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]  @cryengine
Uploaded September 2021 | Updated September 2026, 3 weeks ago
Episode 13 of the CRYENGINE Summer Academy is out now, and it’s all about audio! The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.

00:00 Intro
01:55 Audio Control Editor
04:30 Testing the Sound
07:10 Firing up FMOD
08:00 FMOD Player Walk Sound
10:40 Global Sound in FMOD
15:10 From FMOD to CRYENGINE - Footsteps & Jumping
24:30 Useful CVARS for Audio (Debug Info)
30:00 Debugging / Adjusting (CVARS & Mannequin Editor)
35:00 Adjusting with the Live Update Feature FMOD
42:10 Ocean Audio Layer in FMOD
43:10 Area Audio Setup in CRYENGINE
01:21:30 Outro

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#audio #audiodesign #cryengine
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Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]

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