Uploaded August 2021 | Updated September 2026, 1 week ago
Take a deep dive into CRYENGINE’s animation systems with an invaluable presentation featuring Animation Programmer Claudio Freda.
Today’s episode will help you build out your understanding of animation in CRYENGINE following the previous step-by-step animation tutorials. Animation Programmer Claudio Freda joins your regular host Junior Evangelist Roman Perezogin to deliver you a comprehensive overview of the animation system in CRYENGINE
00:00:00 Intro
00:04:26 Character Animations
00:05:12 Mannequin Editor
00:11:24 Blendspaces
00:18:04 Mannequin Editor Setup
00:26:00 Splitting Jump, Falling and Landing
00:33:00 Mannequin Configuration Files
00:38:35 Scope Layers/Additive Animations
00:41:00 C++ Animation Code Explained
00:44:00 C++ Player Animation Initialization
00:47:30 C++ Explaining IActionsPtr's
00:48:27 C++ Controlling Animations/Actions
00:55:01 Questions
00:57:41 C++ Testing, Fixing and Tuning the Logic
01:22:20 C++ Blendspace Parameters in Code
01:28:50 Answering Questions
01:38:40 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
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#cpp #animation #cryengine
Take a deep dive into CRYENGINE’s animation systems with an invaluable presentation featuring Animation Programmer Claudio Freda.
Today’s episode will help you build out your understanding of animation in CRYENGINE following the previous step-by-step animation tutorials. Animation Programmer Claudio Freda joins your regular host Junior Evangelist Roman Perezogin to deliver you a comprehensive overview of the animation system in CRYENGINE
00:00:00 Intro
00:04:26 Character Animations
00:05:12 Mannequin Editor
00:11:24 Blendspaces
00:18:04 Mannequin Editor Setup
00:26:00 Splitting Jump, Falling and Landing
00:33:00 Mannequin Configuration Files
00:38:35 Scope Layers/Additive Animations
00:41:00 C++ Animation Code Explained
00:44:00 C++ Player Animation Initialization
00:47:30 C++ Explaining IActionsPtr's
00:48:27 C++ Controlling Animations/Actions
00:55:01 Questions
00:57:41 C++ Testing, Fixing and Tuning the Logic
01:22:20 C++ Blendspace Parameters in Code
01:28:50 Answering Questions
01:38:40 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#cpp #animation #cryengine







![C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]
In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events, amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air.
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalize
13:26 Testing
14:05 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: https://www.youtube.com/watch?v=AY3t7EZAzQI
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]](https://i.ytimg.com/vi/I2h01qQ5buM/mqdefault.jpg)


