Uploaded August 2018 | Updated September 2026, 1 week ago
TimeCode Topic
0:14 Erasing the height map
0:34 Selecting entities in the Level Explorer
0:52 Using level layers
1:55 Creating the RigidBodyEx player entity
2:44 Physicalizing a RigidBodyEx entity
3:03 Understanding and assigning a mass
3:19 Using the Physics Resting property
3:35 Interacting with a physicalized RigidBodyEx entity
3:51 Using the Go To Selection command
4:33 Naming entities
5:21 Assigning a material to an entity
6:37 Generating thumbnails for assets
7:32 Positioning entities
9:10 Creating the first Flow Graph game mechanic
9:47 Adding an AI Tag Point entity to house a Flow Graph script
10:01 Using Helpers
11:25 Refreshing the Flow Graph graph list
11:54 Adding a game start node
12:22 Navigation in Flow Graph
12:31 Understanding Flow Graph nodes
13:23 Understanding the GameSDK-defined player
14:04 Adding an Actor:Local Player node
14:23 Understanding entity IDs
16:26 Editing Flow Graph port properties
17:46 Adding a physics impulse
18:16 Assigning an entity ID to a node
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TimeCode Topic
0:14 Erasing the height map
0:34 Selecting entities in the Level Explorer
0:52 Using level layers
1:55 Creating the RigidBodyEx player entity
2:44 Physicalizing a RigidBodyEx entity
3:03 Understanding and assigning a mass
3:19 Using the Physics Resting property
3:35 Interacting with a physicalized RigidBodyEx entity
3:51 Using the Go To Selection command
4:33 Naming entities
5:21 Assigning a material to an entity
6:37 Generating thumbnails for assets
7:32 Positioning entities
9:10 Creating the first Flow Graph game mechanic
9:47 Adding an AI Tag Point entity to house a Flow Graph script
10:01 Using Helpers
11:25 Refreshing the Flow Graph graph list
11:54 Adding a game start node
12:22 Navigation in Flow Graph
12:31 Understanding Flow Graph nodes
13:23 Understanding the GameSDK-defined player
14:04 Adding an Actor:Local Player node
14:23 Understanding entity IDs
16:26 Editing Flow Graph port properties
17:46 Adding a physics impulse
18:16 Assigning an entity ID to a node
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace



![C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]
In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events, amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air.
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalize
13:26 Testing
14:05 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: https://www.youtube.com/watch?v=AY3t7EZAzQI
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]](https://i.ytimg.com/vi/I2h01qQ5buM/mqdefault.jpg)






