CRYENGINE Environment Editor Tutorial - Part 5: Color Grading @cryengine
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading  @cryengine
Uploaded August 2020 | Updated September 2026, 1 week ago
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading

Check out the latest video in our in-depth environment editor series, which shows you how to create beautiful worlds in CRYENGINE, hosted by our Learning Manager Brian Dilg.

0:00 - Intro
4:03 - Color management and the sRGB color profile
7:37 - Photoshop tips
8:11 - Naming adjustment layers
8:57 - Shortcuts to naming adjustment layers
9:53 - Understanding blending modes in Photoshop
12:40 - Using layer groups
12:53 - User layer opacity
13:41 - layer group opacity
13:58 - layer colors
14:13 - Example color grade from Hunt:Showdown
14:27 - Color grading best practices
15:45 - Exporting the color chart into the engine
17:19 - Installing the CryTools for Photoshop
17:54 - Resource compiler settings
18:37 - Forcing .cryasset files to be generated
19:00 - Color grade Console settings
19:21 - Activating a color grade in an environment preset
20:03 - Activating a color grade using the console
20:38 - Cache refresh and color grade change frequency
21:07 - Activating a color grade using Flow Graph
21:36 - Color grades for menus
21:48 - Disabling previous color grades before screen capturing for new grades
21:59 - Special purpose color grades
22:10 - HDR vs. color grading
22:21 - GameSDK sample grades
22:47 - Fixing video artifact problems from 3D drivers

#LevelDesign #Lighting #AchievedWithCRYENGINE

Chapter five in the series shows you how to balance the final look of your game by creating a custom color grade using Photoshop.

You will also learn how to design lighting in the engine to get the most out of what color grading can provide without degrading your image.

The video explains where color grading fits in the render pipeline, best practices in Photoshop, color management, how to export a customized lookup table, and multiple methods of applying it to a level in CRYENGINE.

You can follow along with written documentation here: docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+5+-+Color+Grading


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Music credits:

Mischievous Operations - Alfie-Jay Winters
Hawaiian Conquistador - Joe E. Lee
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CRYENGINE Environment Editor Tutorial - Part 5: Color Grading

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