Uploaded August 2020 | Updated September 2026, 1 week ago
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading
Check out the latest video in our in-depth environment editor series, which shows you how to create beautiful worlds in CRYENGINE, hosted by our Learning Manager Brian Dilg.
0:00 - Intro
4:03 - Color management and the sRGB color profile
7:37 - Photoshop tips
8:11 - Naming adjustment layers
8:57 - Shortcuts to naming adjustment layers
9:53 - Understanding blending modes in Photoshop
12:40 - Using layer groups
12:53 - User layer opacity
13:41 - layer group opacity
13:58 - layer colors
14:13 - Example color grade from Hunt:Showdown
14:27 - Color grading best practices
15:45 - Exporting the color chart into the engine
17:19 - Installing the CryTools for Photoshop
17:54 - Resource compiler settings
18:37 - Forcing .cryasset files to be generated
19:00 - Color grade Console settings
19:21 - Activating a color grade in an environment preset
20:03 - Activating a color grade using the console
20:38 - Cache refresh and color grade change frequency
21:07 - Activating a color grade using Flow Graph
21:36 - Color grades for menus
21:48 - Disabling previous color grades before screen capturing for new grades
21:59 - Special purpose color grades
22:10 - HDR vs. color grading
22:21 - GameSDK sample grades
22:47 - Fixing video artifact problems from 3D drivers
#LevelDesign #Lighting #AchievedWithCRYENGINE
Chapter five in the series shows you how to balance the final look of your game by creating a custom color grade using Photoshop.
You will also learn how to design lighting in the engine to get the most out of what color grading can provide without degrading your image.
The video explains where color grading fits in the render pipeline, best practices in Photoshop, color management, how to export a customized lookup table, and multiple methods of applying it to a level in CRYENGINE.
You can follow along with written documentation here: docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+5+-+Color+Grading
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
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Music credits:
Mischievous Operations - Alfie-Jay Winters
Hawaiian Conquistador - Joe E. Lee
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading
Check out the latest video in our in-depth environment editor series, which shows you how to create beautiful worlds in CRYENGINE, hosted by our Learning Manager Brian Dilg.
0:00 - Intro
4:03 - Color management and the sRGB color profile
7:37 - Photoshop tips
8:11 - Naming adjustment layers
8:57 - Shortcuts to naming adjustment layers
9:53 - Understanding blending modes in Photoshop
12:40 - Using layer groups
12:53 - User layer opacity
13:41 - layer group opacity
13:58 - layer colors
14:13 - Example color grade from Hunt:Showdown
14:27 - Color grading best practices
15:45 - Exporting the color chart into the engine
17:19 - Installing the CryTools for Photoshop
17:54 - Resource compiler settings
18:37 - Forcing .cryasset files to be generated
19:00 - Color grade Console settings
19:21 - Activating a color grade in an environment preset
20:03 - Activating a color grade using the console
20:38 - Cache refresh and color grade change frequency
21:07 - Activating a color grade using Flow Graph
21:36 - Color grades for menus
21:48 - Disabling previous color grades before screen capturing for new grades
21:59 - Special purpose color grades
22:10 - HDR vs. color grading
22:21 - GameSDK sample grades
22:47 - Fixing video artifact problems from 3D drivers
#LevelDesign #Lighting #AchievedWithCRYENGINE
Chapter five in the series shows you how to balance the final look of your game by creating a custom color grade using Photoshop.
You will also learn how to design lighting in the engine to get the most out of what color grading can provide without degrading your image.
The video explains where color grading fits in the render pipeline, best practices in Photoshop, color management, how to export a customized lookup table, and multiple methods of applying it to a level in CRYENGINE.
You can follow along with written documentation here: docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+5+-+Color+Grading
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music credits:
Mischievous Operations - Alfie-Jay Winters
Hawaiian Conquistador - Joe E. Lee

![Animation System Insights - CRYENGINE Summer Academy S1E9 - [Developer Insights]
Take a deep dive into CRYENGINE’s animation systems with an invaluable presentation featuring Animation Programmer Claudio Freda.
Today’s episode will help you build out your understanding of animation in CRYENGINE following the previous step-by-step animation tutorials. Animation Programmer Claudio Freda joins your regular host Junior Evangelist Roman Perezogin to deliver you a comprehensive overview of the animation system in CRYENGINE
00:00:00 Intro
00:04:26 Character Animations
00:05:12 Mannequin Editor
00:11:24 Blendspaces
00:18:04 Mannequin Editor Setup
00:26:00 Splitting Jump, Falling and Landing
00:33:00 Mannequin Configuration Files
00:38:35 Scope Layers/Additive Animations
00:41:00 C++ Animation Code Explained
00:44:00 C++ Player Animation Initialization
00:47:30 C++ Explaining IActionsPtrs
00:48:27 C++ Controlling Animations/Actions
00:55:01 Questions
00:57:41 C++ Testing, Fixing and Tuning the Logic
01:22:20 C++ Blendspace Parameters in Code
01:28:50 Answering Questions
01:38:40 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #animation #cryengine Animation System Insights - CRYENGINE Summer Academy S1E9 - [Developer Insights]](https://i.ytimg.com/vi/FrPpPcaW06k/mqdefault.jpg)







![C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]
In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events, amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air.
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalize
13:26 Testing
14:05 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: https://www.youtube.com/watch?v=AY3t7EZAzQI
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]](https://i.ytimg.com/vi/I2h01qQ5buM/mqdefault.jpg)
