Uploaded May 2020 | Updated September 2026, 3 weeks ago
Learn how to optimize assets with LoDs using Blender and then import them into CRYENGINE with our latest tutorial, hosted by Alin Alexa, Technical Support Specialist.
0:00 - Intro
0:17 - Explaining the concept of LoDs
1:59 - Hierarchy and naming convention
3:45 - LoD functionality debugging and properties
The video introduces the concepts of LoDs and their use in game development, detailing how they allow you to optimize assets for various viewing distances, which will improve performance in your scenes.
You’ll also be given an overview of the hierarchy and nomenclature of geometry elements, and you will be taken through the process to set up a material.
Finally, you will be shown how to import assets into CRYENGINE using the FBX Mesh Importer.
By the end of the tutorial, you will understand the theory and workflow behind this technique using Blender so that you can apply this workflow to your game.
#LevelofDetail #Blender #AchievedWithCRYENGINE
To learn a LoDs workflow using Maya, please follow along with this tutorial:
youtube.com/watch?v=HA5G1JUIJBY&feature=emb_logo
If your preferred workflow includes 3DS Max, be sure to check out this video:
youtube.com/watch?v=s_RShJy4k-g
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
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CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
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Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - Even though it hurts (instrumental) / courtesy of epidemicsound.com
Learn how to optimize assets with LoDs using Blender and then import them into CRYENGINE with our latest tutorial, hosted by Alin Alexa, Technical Support Specialist.
0:00 - Intro
0:17 - Explaining the concept of LoDs
1:59 - Hierarchy and naming convention
3:45 - LoD functionality debugging and properties
The video introduces the concepts of LoDs and their use in game development, detailing how they allow you to optimize assets for various viewing distances, which will improve performance in your scenes.
You’ll also be given an overview of the hierarchy and nomenclature of geometry elements, and you will be taken through the process to set up a material.
Finally, you will be shown how to import assets into CRYENGINE using the FBX Mesh Importer.
By the end of the tutorial, you will understand the theory and workflow behind this technique using Blender so that you can apply this workflow to your game.
#LevelofDetail #Blender #AchievedWithCRYENGINE
To learn a LoDs workflow using Maya, please follow along with this tutorial:
youtube.com/watch?v=HA5G1JUIJBY&feature=emb_logo
If your preferred workflow includes 3DS Max, be sure to check out this video:
youtube.com/watch?v=s_RShJy4k-g
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
---------------------------------------------------------------------------------------------------------------------------------------
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - Even though it hurts (instrumental) / courtesy of epidemicsound.com






![Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]
In this tutorial, Joshua shows you how to implement the platforming mechanics seen in Breeze. These mechanics are coded in C++, and you’ll learn how to use various methods and engine features to create different movements and actions. In this part you will see how to make the classic platforming mechanic of falling platforms by creating an Entity Component from scratch in C++.
00:00 Intro
01:55 Creating Classes
05:08 Creating Component
07:33 Reflect Type
14:31 Adding Variables
16:31 Register Type
22:25 Testing Component Registration
23:34 Exposing Variables
24:20 Adding Events
25:12 Handling Trigger Enter
25:29 Testing Variables in Editor
26:15 Variable Defaults
26:43 Loading Geometry
28:00 Loading Material
29:41 Physicalize Object
31:31 Adding the Trigger
38:13 Updating Editor Properties
39:07 Handle Update Event
44:02 Preview Rendering
47:47 Testing in Editor
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]](https://i.ytimg.com/vi/AY3t7EZAzQI/mqdefault.jpg)


![Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]
Learn how to use the Particle Editor for a range of different and diverse functions in episode 12 of the CRYENGINE Summer Academy. The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.
00:00 The Incredible Breeze Intro
01:40 Particles of Breeze
07:50 Jump and Land Particle
10:30 Particle Profiler / Profiling your Level
17:25 Questions: Material Surface Effects
23:20 Falling Leaves Particle
24:00 Render: Sprites
24:30 Spawn: Rate
27:45 Life:Time and Motion
37:45 Appearance of the Particle
52:25 Lighting of a Particle
55:40 Questions: Creating Foam of the Ocean?
01:07:00 Galaxsys Project
01:09:00 Moving a Mesh Inside a Particle
01:10:00 An Epic Cat and Its Fur!
01:29:50 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#VFX #Particles #CRYENGINE Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]](https://i.ytimg.com/vi/BKeSAdttFW4/mqdefault.jpg)
