Uploaded June 2020 | Updated September 2026, 3 weeks ago
Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.
The new tutorial takes the campfire in our free sample level, linked below, and shows you how to add immersive audio to it.
You’ll learn how to import audio assets into Fmod and add events.
The workflow also shows you how to add particle sounds in CRYENGINE, use the particle editor, add an audio component to a particle effect, use triggers, add distance attenuation, and more.
0:00 - Intro
0:27 - Related and written tutorials (Wwise, SDL Mixer)
0:38 - Downloading and preparing the tutorial assets
1:11 - Audio files for use as variations
1:40 - Importing the audio assets into Fmod
2:08 - Creating a 3D event multi-instrument in Fmod
2:28 - Audio events and naming schemes
3:07 - Multi-instrument options in Fmod
3:45 - Loop regions in Fmod multi-instruments
4:08 - Adding an event to an Fmod soundbank
4:20 - Adding the particle sound in CRYENGINE
4:54 - Using the Particle Editor in CRYENGINE
5:15 - Adding an audio component to a particle effect
5:38 - Adding a play trigger to a particle's audio component
6:51 - Adding distance attentuation using an Fmod parameter
9:03 - Changing frequency response with distance
#Gameaudio #Fmod #AchievedwithCRYENGINE
To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require:
cryengine.com/marketplace/product/CEMP-2341
The tutorial uses FMOD audio middleware, which you can download from their website:
fmod.com
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+3%3A+Audio+For+Particles
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
youtube.com/watch?v=mN7g6KN-UkE&t=45s
Part two of this tutorial shows you how to add audio to animations:
youtube.com/watch?v=QCYWjUSvql8
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
#Audio #FMOD #AchievedWithCRYENGINE
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.
The new tutorial takes the campfire in our free sample level, linked below, and shows you how to add immersive audio to it.
You’ll learn how to import audio assets into Fmod and add events.
The workflow also shows you how to add particle sounds in CRYENGINE, use the particle editor, add an audio component to a particle effect, use triggers, add distance attenuation, and more.
0:00 - Intro
0:27 - Related and written tutorials (Wwise, SDL Mixer)
0:38 - Downloading and preparing the tutorial assets
1:11 - Audio files for use as variations
1:40 - Importing the audio assets into Fmod
2:08 - Creating a 3D event multi-instrument in Fmod
2:28 - Audio events and naming schemes
3:07 - Multi-instrument options in Fmod
3:45 - Loop regions in Fmod multi-instruments
4:08 - Adding an event to an Fmod soundbank
4:20 - Adding the particle sound in CRYENGINE
4:54 - Using the Particle Editor in CRYENGINE
5:15 - Adding an audio component to a particle effect
5:38 - Adding a play trigger to a particle's audio component
6:51 - Adding distance attentuation using an Fmod parameter
9:03 - Changing frequency response with distance
#Gameaudio #Fmod #AchievedwithCRYENGINE
To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require:
cryengine.com/marketplace/product/CEMP-2341
The tutorial uses FMOD audio middleware, which you can download from their website:
fmod.com
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+3%3A+Audio+For+Particles
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
youtube.com/watch?v=mN7g6KN-UkE&t=45s
Part two of this tutorial shows you how to add audio to animations:
youtube.com/watch?v=QCYWjUSvql8
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
#Audio #FMOD #AchievedWithCRYENGINE
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace


![Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]
In this tutorial, Joshua shows you how to implement the platforming mechanics seen in Breeze. These mechanics are coded in C++, and you’ll learn how to use various methods and engine features to create different movements and actions. In this part you will see how to make the classic platforming mechanic of falling platforms by creating an Entity Component from scratch in C++.
00:00 Intro
01:55 Creating Classes
05:08 Creating Component
07:33 Reflect Type
14:31 Adding Variables
16:31 Register Type
22:25 Testing Component Registration
23:34 Exposing Variables
24:20 Adding Events
25:12 Handling Trigger Enter
25:29 Testing Variables in Editor
26:15 Variable Defaults
26:43 Loading Geometry
28:00 Loading Material
29:41 Physicalize Object
31:31 Adding the Trigger
38:13 Updating Editor Properties
39:07 Handle Update Event
44:02 Preview Rendering
47:47 Testing in Editor
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]](https://i.ytimg.com/vi/AY3t7EZAzQI/mqdefault.jpg)


![Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]
Learn how to use the Particle Editor for a range of different and diverse functions in episode 12 of the CRYENGINE Summer Academy. The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.
00:00 The Incredible Breeze Intro
01:40 Particles of Breeze
07:50 Jump and Land Particle
10:30 Particle Profiler / Profiling your Level
17:25 Questions: Material Surface Effects
23:20 Falling Leaves Particle
24:00 Render: Sprites
24:30 Spawn: Rate
27:45 Life:Time and Motion
37:45 Appearance of the Particle
52:25 Lighting of a Particle
55:40 Questions: Creating Foam of the Ocean?
01:07:00 Galaxsys Project
01:09:00 Moving a Mesh Inside a Particle
01:10:00 An Epic Cat and Its Fur!
01:29:50 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#VFX #Particles #CRYENGINE Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]](https://i.ytimg.com/vi/BKeSAdttFW4/mqdefault.jpg)




