Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 3 @cryengine
Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 3  @cryengine
Uploaded June 2020 | Updated September 2026, 3 weeks ago
Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.

The new tutorial takes the campfire in our free sample level, linked below, and shows you how to add immersive audio to it.

You’ll learn how to import audio assets into Fmod and add events.
The workflow also shows you how to add particle sounds in CRYENGINE, use the particle editor, add an audio component to a particle effect, use triggers, add distance attenuation, and more.

0:00 - Intro
0:27 - Related and written tutorials (Wwise, SDL Mixer)
0:38 - Downloading and preparing the tutorial assets
1:11 - Audio files for use as variations
1:40 - Importing the audio assets into Fmod
2:08 - Creating a 3D event multi-instrument in Fmod
2:28 - Audio events and naming schemes
3:07 - Multi-instrument options in Fmod
3:45 - Loop regions in Fmod multi-instruments
4:08 - Adding an event to an Fmod soundbank
4:20 - Adding the particle sound in CRYENGINE
4:54 - Using the Particle Editor in CRYENGINE
5:15 - Adding an audio component to a particle effect
5:38 - Adding a play trigger to a particle's audio component
6:51 - Adding distance attentuation using an Fmod parameter
9:03 - Changing frequency response with distance

#Gameaudio #Fmod #AchievedwithCRYENGINE

To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require:
cryengine.com/marketplace/product/CEMP-2341

The tutorial uses FMOD audio middleware, which you can download from their website:
fmod.com

Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+3%3A+Audio+For+Particles

Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
youtube.com/watch?v=mN7g6KN-UkE&t=45s

Part two of this tutorial shows you how to add audio to animations:
youtube.com/watch?v=QCYWjUSvql8

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019

Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.

#Audio #FMOD #AchievedWithCRYENGINE

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Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 3

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