FlappyBoid Introduction to CRYENGINE - Chapter 11: Adding Audio @cryengine
FlappyBoid Introduction to CRYENGINE - Chapter 11: Adding Audio  @cryengine
Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
12:14 CRYENGINE audio middleware support and the audio translation layer
12:58 Recommended specifications for audio files in CRYENGINE games
1:39 Folder locations for audio assets
2:54 Using the Audio Controls Editor
3:44 Enabling an audio middleware
4:16 Creating an audio library
4:38 Creating an audio trigger
7:08 Testing an audio trigger in the ACE
7:35 Creating a Stop trigger
8:13 Adding an Area Box entity to play sounds
9:59 Adding an Audio Area Ambience entity to deliver sounds
11:09 Linking Area Box and Audio Area Ambience entities
11:40 Assigning a sound trigger to an audio entity
15:52 Adding a collision sound
18:12 Adding a collision tracker to prevent overlapping collision sounds
20:49 Adding a splashdown sound for game over
23:42 Adding a sound for sinking the camera underwater
25:12 Adding a jump sound
26:14 Adding sounds to particle effects

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FlappyBoid Introduction to CRYENGINE - Chapter 11: Adding Audio

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