Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
12:14 CRYENGINE audio middleware support and the audio translation layer
12:58 Recommended specifications for audio files in CRYENGINE games
1:39 Folder locations for audio assets
2:54 Using the Audio Controls Editor
3:44 Enabling an audio middleware
4:16 Creating an audio library
4:38 Creating an audio trigger
7:08 Testing an audio trigger in the ACE
7:35 Creating a Stop trigger
8:13 Adding an Area Box entity to play sounds
9:59 Adding an Audio Area Ambience entity to deliver sounds
11:09 Linking Area Box and Audio Area Ambience entities
11:40 Assigning a sound trigger to an audio entity
15:52 Adding a collision sound
18:12 Adding a collision tracker to prevent overlapping collision sounds
20:49 Adding a splashdown sound for game over
23:42 Adding a sound for sinking the camera underwater
25:12 Adding a jump sound
26:14 Adding sounds to particle effects
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace
TimeCode Topic
12:14 CRYENGINE audio middleware support and the audio translation layer
12:58 Recommended specifications for audio files in CRYENGINE games
1:39 Folder locations for audio assets
2:54 Using the Audio Controls Editor
3:44 Enabling an audio middleware
4:16 Creating an audio library
4:38 Creating an audio trigger
7:08 Testing an audio trigger in the ACE
7:35 Creating a Stop trigger
8:13 Adding an Area Box entity to play sounds
9:59 Adding an Audio Area Ambience entity to deliver sounds
11:09 Linking Area Box and Audio Area Ambience entities
11:40 Assigning a sound trigger to an audio entity
15:52 Adding a collision sound
18:12 Adding a collision tracker to prevent overlapping collision sounds
20:49 Adding a splashdown sound for game over
23:42 Adding a sound for sinking the camera underwater
25:12 Adding a jump sound
26:14 Adding sounds to particle effects
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace

![Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]
In this tutorial, Joshua shows you how to implement the platforming mechanics seen in Breeze. These mechanics are coded in C++, and you’ll learn how to use various methods and engine features to create different movements and actions. In this part you will see how to make the classic platforming mechanic of falling platforms by creating an Entity Component from scratch in C++.
00:00 Intro
01:55 Creating Classes
05:08 Creating Component
07:33 Reflect Type
14:31 Adding Variables
16:31 Register Type
22:25 Testing Component Registration
23:34 Exposing Variables
24:20 Adding Events
25:12 Handling Trigger Enter
25:29 Testing Variables in Editor
26:15 Variable Defaults
26:43 Loading Geometry
28:00 Loading Material
29:41 Physicalize Object
31:31 Adding the Trigger
38:13 Updating Editor Properties
39:07 Handle Update Event
44:02 Preview Rendering
47:47 Testing in Editor
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine Coding in C++ Gameplay Platformer Mechanics - CRYENGINE Summer Academy S1E6 - [Tutorial]](https://i.ytimg.com/vi/AY3t7EZAzQI/mqdefault.jpg)


![Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]
Learn how to use the Particle Editor for a range of different and diverse functions in episode 12 of the CRYENGINE Summer Academy. The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.
00:00 The Incredible Breeze Intro
01:40 Particles of Breeze
07:50 Jump and Land Particle
10:30 Particle Profiler / Profiling your Level
17:25 Questions: Material Surface Effects
23:20 Falling Leaves Particle
24:00 Render: Sprites
24:30 Spawn: Rate
27:45 Life:Time and Motion
37:45 Appearance of the Particle
52:25 Lighting of a Particle
55:40 Questions: Creating Foam of the Ocean?
01:07:00 Galaxsys Project
01:09:00 Moving a Mesh Inside a Particle
01:10:00 An Epic Cat and Its Fur!
01:29:50 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#VFX #Particles #CRYENGINE Cat-Herding Particle Effects - CRYENGINE Summer Academy S1E12 - [Developer Insights]](https://i.ytimg.com/vi/BKeSAdttFW4/mqdefault.jpg)





