Fire at the Origin in BitDW (Watch in HD) @1ted59
Fire at the Origin in BitDW (Watch in HD)  @1ted59
Uploaded April 2017 | Updated September 2026, 2 weeks ago
Make sure to watch in HD to be able to actually see the fire!

See here for a zoomed in version: youtube.com/watch?v=AidQfOGwDzs

For some reason, the fire spitters in BitDW don't actually spit their fire correctly. When making new fire objects, they are initialized at the origin, (0,0,0). These new objects are then moved to the actual location in front of the fire spitter after a frame. This means with careful camera angles, we can actually see the fire before it is moved! I have no idea why the level designers designed BitDW so that the origin is all the way over there though.

Thanks to dane for helping me figure out the cause of this weird phenomenon.

Music is 'Erykah' by Otis McDonald
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Fire at the Origin in BitDW (Watch in HD)

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