Craftyawesome
(1ted59) Fire at the Origin in BitDW + Zoom-ins
updated
dolphin-emu.org/download
CTGP: chadsoft.co.uk
30fps code: mariokartwii.com/showthread.php?tid=1060
FAQ:
Q: Performance is bad
A: Yes, it is currently very slow. But to give the best chance at fullspeed make sure you are using my suggestions:
1: time trials only
2: turn off Write-Back Cache and load a savestate
3: Reduce Emulated CPU Clock (don't do it too much or the game will be in slow motion at "fullspeed")
4: 30fps cheat
5: General OS/Dolphin stuff like windows high performance mode
Q: I did that and it's still too slow
A: Not much else you can do to directly run CTGP. But you can still play custom tracks with a guide like youtube.com/watch?v=Ij1yG2HGDzI
I would recommend following mvrck's comment about extracting the disc instead, though.
Q: Where do I get MKWii?
A: You must dump it from a game disk wiki.dolphin-emu.org/index.php?title=Ripping_Games
I will not help with piracy.
Q: Install gets stuck around 24%
A: Likely a bad dump. Verify your game (in dolphin, right click MKWii, properties, verify). If you don't get good dump it is probably your problem.
Q: CTGP-R channel is an infinite black screen
A: In Config → Advanced, check "Enable Write-Back Cache (slow)"
Q: CTGP-R crashes soon after launch (before selecting license)
A: Try disabling Config → Advanced → MMU. Ignore the resulting popup.
Q: When launching CTGP-R channel, I get IntCPU Unknown Instruction?
A: Disable the 30fps cheat from the properties menu.
Q: Where do I get the MKWii ISO?
A: Dump the disc you own dolphin-emu.org/docs/guides/ripping-games I will not help with other methods.
Q: CTGP doesn't show in the game list
A: 1:43. Make sure the boot.dol in the folder is either directly in one of the dolphin game paths or deeper inside one of the paths with search subfolders enabled.
Text Guide:
1. Download the latest beta or dev build
2. Use 7zip/winrar to extract and install it
3. Download CTGP-R
4. Load up dolphin and go to Config → Wii.
5. If you've used dolphin before, hit "Convert File to Folder Now". If you don't have anything on your sd card this will error, but this is fine.
6. Go to Documents/Dolphin Emulator/Load/WiiSDSync and copy the CTGP files
7. Also, go to the apps folder and copy the ctgpr folder to your roms. Make sure boot.dol is in your game list.
8. In Config → Wii. Click "Convert Folder to File Now" and close the window
9. In Config → Advanced, check "Enable Write-Back Cache (slow)"
10. Right click Mario Kart Wii and click "Set as Default ISO"
11. Go to Tools → Perform Online System Update
"Current Region" if availible, otherwise choose region of game.
This is needed to get savestates to work.
12. Launch the CTGP-R Channel and run through the normal setup
It should now be working, but you should do a few things to help performance.
13. Once you get to the menu, make a savestate and close the game. Turn off Write-Back Cache and load normal MKWii. Load the savestate, and you should have somewhat better performance.
14. Reduce the Emulated CPU clock. But if you reduce it too much the game will be in slow motion at "100%" speed.
15. Try the 30fps cheat code (Do not enable this code while launching the CTGP-R channel, or it will crash)
0:00 Dolphin setup
2:53 CTGP setup
3:59 Performance settings
5:52 Sample lap
6:48 30fps example
- Make a savestate and load it with Dcache off. For some reason it's still way slower than normal dolphin
- Force defer EFB on. Doesn't make too much difference at 30 but makes a little more at 60. I could to efb to texture for maybe another fps or 2 and lose lens flares. Defer also can apparently crash when loading tracks, but I haven't had it happen.
- Don't enable forced 30fps, my PC can handle this track.
- Tweaked emulated cpu underclock for 60fps
- Updated branch
github.com/dolphin-emu/dolphin/pull/11183
github.com/dolphin-emu/dolphin/pull/11183
I've seen dolphin chug on GCN Rainbow road before ;)
gamebanana.com/mods/314919
0:00 Start
0:15 30 fps target, Low GI, 1 Reflection/Refraction Depth
1:26 30 fps target, High GI, 8 Reflection/Refraction Depth
2:44 60 fps target, Low GI, 1 Reflection/Refraction Depth
3:54 60 fps target, High GI, 8 Reflection/Refraction Depth
The strategy to grab the key is way easier than the one I did in Scamper Shores. I only found it because I noticed that the key kept existing for about half a second. I eventually figured out that it was because I was holding the cursor on it. I was planning on just keeping the key existing so I could avoid timing my jump, but Jr. pushing it is even more useful than that.
I didn't upload this uncut because I took a break at the pause. You can see the part before the pause here: youtu.be/1Cjoz-qHwQY
What was that double Jr. teleport though?
I though you might have to use coop blindly, but the propeller box was enough.
Mayro had the most shines collected in floor is lava with 86. You can see her not find a way to get this shine at youtu.be/pxmZzq-ez2E?t=130
You can even get a slight draw distance bump.
384 MHz is a handheld GPU clock and it runs fine.
60 is more likely to stutter than 30 if you don't preload assets, though.
GTX 1060
All performance patches enabled
60 fps
extended object draw distance
GlideN64 seems to hate the explosions/smoke.
Also see joker: youtu.be/uH57N4bS8MQ
Learn more about this glitch at
youtu.be/3npMnd8Pgrg?t=471
gbatemp.net/threads/release-daedalusx64-n64-emulator.562195
Using "discord release 8" gbatemp.net/threads/release-daedalusx64-n64-emulator.562195/page-37#post-9084282 which has newer commits than the source.
andrelikesdogs.github.io/sm64-randomizer
Seed 824537230653347622
andrelikesdogs.github.io/sm64-randomizer
Seed 824537230653347622


