Uploaded January 2026 | Updated September 2026, 3 weeks ago
A playthrough of CFX's homebrew remake of Final Fight for the Sega Genesis, Final Fight MD.
This video is of the Christmas 2025 (ver 0.92b) preview release. You can download the game at mxretrodev.itch.io/final-fight-md
For this playthrough, I went through the main game, "arcade style," as Haggar on the normal difficulty.
I haven't been closely following its development, but after seeing that Final Fight MD's beta was largely content complete, I figured that it was time to give it a try. I had no idea what to expect from it, but I came away thoroughly impressed.
The core game is extremely faithful to the arcade game. It looks the part, it has all the digitized sound effects, the controls feel great, and no content is missing. This is a 32 megabit game, and not being saddled with the memory restrictions that were imposed on the 8 megabit SNES cartridge (youtu.be/2a1YGGNxx9s), the Genesis game includes every stage and character from the coin-op. It also runs better than the SNES game. It puts more characters onscreen at a time and doesn't slow down or drop frames nearly as often. And though it's a beta, I was shocked by how few bugs I encountered. A couple instances of weirdness with the stun and grapple mechanics aside, nothing stuck out to me as broken or wrong.
There are several new features and game modes, too. I can't speak to those additions because I only played the arcade mode, but the arcade mode was more than enough to sell me on the game's quality. This is fantastic.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of CFX's homebrew remake of Final Fight for the Sega Genesis, Final Fight MD.
This video is of the Christmas 2025 (ver 0.92b) preview release. You can download the game at mxretrodev.itch.io/final-fight-md
For this playthrough, I went through the main game, "arcade style," as Haggar on the normal difficulty.
I haven't been closely following its development, but after seeing that Final Fight MD's beta was largely content complete, I figured that it was time to give it a try. I had no idea what to expect from it, but I came away thoroughly impressed.
The core game is extremely faithful to the arcade game. It looks the part, it has all the digitized sound effects, the controls feel great, and no content is missing. This is a 32 megabit game, and not being saddled with the memory restrictions that were imposed on the 8 megabit SNES cartridge (youtu.be/2a1YGGNxx9s), the Genesis game includes every stage and character from the coin-op. It also runs better than the SNES game. It puts more characters onscreen at a time and doesn't slow down or drop frames nearly as often. And though it's a beta, I was shocked by how few bugs I encountered. A couple instances of weirdness with the stun and grapple mechanics aside, nothing stuck out to me as broken or wrong.
There are several new features and game modes, too. I can't speak to those additions because I only played the arcade mode, but the arcade mode was more than enough to sell me on the game's quality. This is fantastic.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![The Manhole (PC Engine CD) Playthrough [English]
A playthrough of Sunsofts 1991 adventure game for the PC Engine CD, The Manhole.
The Manhole is an interactive point-and-click storybook adventure in which youll encounter all manner of wild things, like a 70s pimp dragon who wears a medallion nestled in scraggly chest hair welcoming you to his pad with a plate of biscuits, Batman golfing to an NES cover of a theme from his PC Engine game (https://youtu.be/4iRzKDxv1Ag), and a half-buried arcade game named City Panther bathed in the glow of a dubiously placed street light in a field.
Starting out as a 1988 monochrome Mac title made with Hyper Card, the original version of The Manhole was the first game from Cyan, a small American developer that later went on to create Myst. The 1991 CD remake was made by Sunsoft, and it was this collaboration between the companies that laid the groundwork for Sunsofts handling of the console ports of Myst in the mid 90s (https://youtu.be/wm9mUxxy_Go).
Instead of motivating you with an overarching story or a goal, The Manhole is all about exploring a fun little world and seeing whatever is there is to be seen. Nearly everything you find can be clicked on for a sound bite, animation, or minigame. Its more a toy than a traditional game - an early example of what would later come to be known as a multimedia experience - and the remake makes good use of the power of the CD format to bring it all alive.
It also conveniently includes an option to switch 99% of the game to English, so its completely playable without any knowledge of Japanese. (I subtitled a few of the images that only display Japanese text).
So yeah, The Manhole. Its neat.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! The Manhole (PC Engine CD) Playthrough [English]](https://i.ytimg.com/vi/HX1cVByz7Lk/mqdefault.jpg)


![Final Fight CD (Sega CD) Playthrough [Double Impact OST mod]
Final Fight CD (Sega CD) Playthrough [Double Impact OST mod] Final Fight CD (Sega CD) Playthrough [Double Impact OST mod]](https://i.ytimg.com/vi/Hth80ZwxJCc/mqdefault.jpg)






