Uploaded February 2026 | Updated September 2026, 2 weeks ago
A playthrough of U.S. Gold's 1993 license-based action game for the Sega Master System, Star Wars.
Played on the Jedi level.
Star Wars, Tiertex's PAL-exclusive Master System port of the 1991 NES game (youtu.be/mam1oj4pkRE), was released in Europe, Australia, and Brazil in late 1993. The reworked Game Gear version, which also saw a North American release, came out around the same time.
In terms of content, the Master System game is a faithful retread of the NES original. The stage layouts, enemy placements, and cutscenes are virtually identical.
The graphics have been touched up to take advantage of the Master System's larger color palette. The backdrops are less monochromatic, better detailed, and look great, even if the changes sometimes make it difficult to distinguish between the background and foreground elements. The music has been nicely adapted, and though it lacks the punch of the NES game's audio, some of it sounds quite good for the Master System.
Unfortunately, the gameplay lands on a broken ankle. The platforming feels far clunkier due to the looser controls, floatier jumps, and occasionally harsh bouts of slowdown. The blaster is less effective - the rate of fire has been lowered, and you can't have more than three shots on screen at once - so enemies are more likely to run into you before you can finish them off. And finally, no accommodations were made for the Master System's lower screen resolution (256x192 versus the NES's 256x224), resulting in a vertically-cropped playfield that obscures hazards above and below you.
This version offers two difficulty levels - Cadet and Jedi - but the choice doesn't meaningfully mitigate any of these issues. Jedi mode is significantly more difficult and frustrating than the (already) challenging NES version, while Cadet mode trivializes things by disabling fall damage, buffing your blaster's damage output, reducing the damage you take from enemies and hazards, and spawning fewer enemies.
I enjoyed Star Wars on the NES, but I can't recommend the Master System port. It looks nice, but it's an inherently worse game in every other way.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of U.S. Gold's 1993 license-based action game for the Sega Master System, Star Wars.
Played on the Jedi level.
Star Wars, Tiertex's PAL-exclusive Master System port of the 1991 NES game (youtu.be/mam1oj4pkRE), was released in Europe, Australia, and Brazil in late 1993. The reworked Game Gear version, which also saw a North American release, came out around the same time.
In terms of content, the Master System game is a faithful retread of the NES original. The stage layouts, enemy placements, and cutscenes are virtually identical.
The graphics have been touched up to take advantage of the Master System's larger color palette. The backdrops are less monochromatic, better detailed, and look great, even if the changes sometimes make it difficult to distinguish between the background and foreground elements. The music has been nicely adapted, and though it lacks the punch of the NES game's audio, some of it sounds quite good for the Master System.
Unfortunately, the gameplay lands on a broken ankle. The platforming feels far clunkier due to the looser controls, floatier jumps, and occasionally harsh bouts of slowdown. The blaster is less effective - the rate of fire has been lowered, and you can't have more than three shots on screen at once - so enemies are more likely to run into you before you can finish them off. And finally, no accommodations were made for the Master System's lower screen resolution (256x192 versus the NES's 256x224), resulting in a vertically-cropped playfield that obscures hazards above and below you.
This version offers two difficulty levels - Cadet and Jedi - but the choice doesn't meaningfully mitigate any of these issues. Jedi mode is significantly more difficult and frustrating than the (already) challenging NES version, while Cadet mode trivializes things by disabling fall damage, buffing your blaster's damage output, reducing the damage you take from enemies and hazards, and spawning fewer enemies.
I enjoyed Star Wars on the NES, but I can't recommend the Master System port. It looks nice, but it's an inherently worse game in every other way.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!




![Lorettas Portrait: Sherlock Holmes (SG-1000) Playthrough [English]
A playthrough of Segas 1987 adventure game for the Sega SG-1000, Lorettas Portrait: Sherlock Holmes (ロレッタの肖像 / Roretta no Shouzou).
For this video, I used Jamiras recently released English translation patch. You can find the patch at https://www.romhacking.net/translations/7526/
Loretta no Shouzou is a point-and-click detective adventure game for the SG-1000, the precursor to the Sega Master System. It was one of the SG-1000s final official releases (followed only by The Black Onyx), and weighing in at one megabit, it was notable for being the largest game ever produced for the console.
You are Sherlock Holmes, and youve been hired to investigate the theft of a painting from a local art gallery. As you poke around nineteenth century London questioning suspects and finding clues, it becomes apparent that the painting is just the tip of the iceberg, and you soon find yourself entangled in a high-stakes game of cat and mouse.
The game plays out like a PC adventure. You click on items to examine them, you interact with people and move between locations through a series of context-sensitive menus, and additional actions and places are made available as you uncover new information. Itll immediately feel familiar to anyone who has played Enixs Portopia no Satsujin Jiken or any of the MacVenture games.
What stuck out to me about Lorettas Portrait was how ambitious it was for an SG-1000 game. The machine wasnt designed to handle much beyond simple early 80s arcade-style shooters and platformers, and yet here we see a fully explorable city, full-screen background images, window overlays, boatloads of text, and a save system. As crude as the graphics and sound are, I cant help but be impressed by what Sega achieved with this cart.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Lorettas Portrait: Sherlock Holmes (SG-1000) Playthrough [English]](https://i.ytimg.com/vi/KhZcz5cAOiQ/mqdefault.jpg)





![Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2]
Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2] Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2]](https://i.ytimg.com/vi/LNIgsfcH6CM/mqdefault.jpg)