Uploaded August 2026 | Updated September 2026, 2 weeks ago
A playthrough of Hal's 1991 puzzle game for the NES, Adventures of Lolo 3.
Lolo 3 is a super-satisfying bookend to the NES Lolo trilogy. It refines and expands upon everything introduced in the first two games, modernizes the presentation, and delivers 100 new puzzles to solve - twice the number found in either youtu.be/VLwg5qI-wj4 or youtu.be/FPawp7ObuOU.
This time, the Great Devil has turned everyone in Eggerland to stone while Lolo and Lala were off romancing one another at a nearby lake. Since they were the only ones to avoid becoming statues, the couple take it upon themselves to save the day, and because this is a Lolo game, they do that by solving puzzle rooms. Lala hasn't been kidnapped, so you can play as her this time out. She's essentially a pink Lolo with a bow, but it's nice to see her not cast as the damsel in distress again.
The tutorial stages are a perfect addition for bringing new players into the fold, and the overworld map screen gives the game a stylish way to split levels by theme, making the stages feel more like parts of a bigger world than the tower setup managed in the first two games.
The puzzles introduce a couple of new mechanics: there are bridges that can be crossed a limited number of times, and in the underwater stages, there's a new whale creature (Moby) that suck you in to dead ends. The challenge is well balanced, too. The difficulty curve is much kinder to newcomers: it gives you a chance to get comfortable with the rules before pulling the rug out from under you, and you're given unlimited lives, but the puzzles near the end manage to be just as mind-bending as anything you'll find in Lolo 2. There are even several fun boss fights tossed in to break up the flow.
The only complaint I'd level at Lolo 3 is that it sometimes leans a bit too heavily on puzzles that derive their difficulty from how many steps they require to solve, and how many of those steps can boil down to trial-and-error.
But overall, Adventures of Lolo 3 is an excellent sequel that's packed with dozens of hours of quality gameplay. If you enjoyed the first two games, you won't want to skip this one.
(And the music sounds an awful lot like Kirby's the way it incorporates those digitized samples, don't you think?)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Hal's 1991 puzzle game for the NES, Adventures of Lolo 3.
Lolo 3 is a super-satisfying bookend to the NES Lolo trilogy. It refines and expands upon everything introduced in the first two games, modernizes the presentation, and delivers 100 new puzzles to solve - twice the number found in either youtu.be/VLwg5qI-wj4 or youtu.be/FPawp7ObuOU.
This time, the Great Devil has turned everyone in Eggerland to stone while Lolo and Lala were off romancing one another at a nearby lake. Since they were the only ones to avoid becoming statues, the couple take it upon themselves to save the day, and because this is a Lolo game, they do that by solving puzzle rooms. Lala hasn't been kidnapped, so you can play as her this time out. She's essentially a pink Lolo with a bow, but it's nice to see her not cast as the damsel in distress again.
The tutorial stages are a perfect addition for bringing new players into the fold, and the overworld map screen gives the game a stylish way to split levels by theme, making the stages feel more like parts of a bigger world than the tower setup managed in the first two games.
The puzzles introduce a couple of new mechanics: there are bridges that can be crossed a limited number of times, and in the underwater stages, there's a new whale creature (Moby) that suck you in to dead ends. The challenge is well balanced, too. The difficulty curve is much kinder to newcomers: it gives you a chance to get comfortable with the rules before pulling the rug out from under you, and you're given unlimited lives, but the puzzles near the end manage to be just as mind-bending as anything you'll find in Lolo 2. There are even several fun boss fights tossed in to break up the flow.
The only complaint I'd level at Lolo 3 is that it sometimes leans a bit too heavily on puzzles that derive their difficulty from how many steps they require to solve, and how many of those steps can boil down to trial-and-error.
But overall, Adventures of Lolo 3 is an excellent sequel that's packed with dozens of hours of quality gameplay. If you enjoyed the first two games, you won't want to skip this one.
(And the music sounds an awful lot like Kirby's the way it incorporates those digitized samples, don't you think?)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

![Lorettas Portrait: Sherlock Holmes (SG-1000) Playthrough [English]
A playthrough of Segas 1987 adventure game for the Sega SG-1000, Lorettas Portrait: Sherlock Holmes (ロレッタの肖像 / Roretta no Shouzou).
For this video, I used Jamiras recently released English translation patch. You can find the patch at https://www.romhacking.net/translations/7526/
Loretta no Shouzou is a point-and-click detective adventure game for the SG-1000, the precursor to the Sega Master System. It was one of the SG-1000s final official releases (followed only by The Black Onyx), and weighing in at one megabit, it was notable for being the largest game ever produced for the console.
You are Sherlock Holmes, and youve been hired to investigate the theft of a painting from a local art gallery. As you poke around nineteenth century London questioning suspects and finding clues, it becomes apparent that the painting is just the tip of the iceberg, and you soon find yourself entangled in a high-stakes game of cat and mouse.
The game plays out like a PC adventure. You click on items to examine them, you interact with people and move between locations through a series of context-sensitive menus, and additional actions and places are made available as you uncover new information. Itll immediately feel familiar to anyone who has played Enixs Portopia no Satsujin Jiken or any of the MacVenture games.
What stuck out to me about Lorettas Portrait was how ambitious it was for an SG-1000 game. The machine wasnt designed to handle much beyond simple early 80s arcade-style shooters and platformers, and yet here we see a fully explorable city, full-screen background images, window overlays, boatloads of text, and a save system. As crude as the graphics and sound are, I cant help but be impressed by what Sega achieved with this cart.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Lorettas Portrait: Sherlock Holmes (SG-1000) Playthrough [English]](https://i.ytimg.com/vi/KhZcz5cAOiQ/mqdefault.jpg)





![Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2]
Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2] Eternal Darkness: Sanitys Requiem (GameCube) Playthrough [1 of 2]](https://i.ytimg.com/vi/LNIgsfcH6CM/mqdefault.jpg)


