Uploaded March 2026 | Updated September 2026, 3 weeks ago
Shows one path that can be used to access all official (score-affecting) Items and secret areas in Final Doom TNT/Evilution level 3, Power Control. Also shows how to reach all keys and the exit.
For a map of all score-affecting Secrets see classicdoom.com/maps/tntsecs/tnt03.htm
*Warning:* There is no way to return to the starting area once you teleport out (as seen at about 4 seconds here). Any ordnance or enemies remaining there may be unreachable as a result.
*Note about additional small hidden rooms on this level:*
Besides the Secret-flagged rooms here, there are also 3 tiny chambers that are normally hidden and sealed shut in single-player mode: One on the north edge of the map, and two others branching from the short tunnels leading to the eastern-most and southern-most areas.
These are normally accessed only in Cooperative games, via a special set of invisible one-time teleporters, arrayed just ahead of the first teleporter pad at the start of the level.
This is a video conversion of the .lmp file TNT03ALL at ClassicDOOM.com:
classicdoom.com/tntdemos.htm#tnt03all
Timestamps:
0:00 - Start
0:04 - One-way teleporter
0:09 - Item 1 of 3
0:12 - Secret 1 of 3
0:21 - Acquiring red key
0:24 - Secret 2
0:36 - Secret 3 of 3
0:43 - Switch raises bridge
0:46 - Item 2
0:50 - Yellow key acquired
1:04 - Blue key acquired
1:13 - Item 3 of 3
1:17 - Exit
This video is part of the ClassicDOOM 'TNT/Evilution solutions' playlist:
youtube.com/playlist?list=PLD604E488510E05A9
#finaldoom #evilution #classicdoom #tnt
Shows one path that can be used to access all official (score-affecting) Items and secret areas in Final Doom TNT/Evilution level 3, Power Control. Also shows how to reach all keys and the exit.
For a map of all score-affecting Secrets see classicdoom.com/maps/tntsecs/tnt03.htm
*Warning:* There is no way to return to the starting area once you teleport out (as seen at about 4 seconds here). Any ordnance or enemies remaining there may be unreachable as a result.
*Note about additional small hidden rooms on this level:*
Besides the Secret-flagged rooms here, there are also 3 tiny chambers that are normally hidden and sealed shut in single-player mode: One on the north edge of the map, and two others branching from the short tunnels leading to the eastern-most and southern-most areas.
These are normally accessed only in Cooperative games, via a special set of invisible one-time teleporters, arrayed just ahead of the first teleporter pad at the start of the level.
This is a video conversion of the .lmp file TNT03ALL at ClassicDOOM.com:
classicdoom.com/tntdemos.htm#tnt03all
Timestamps:
0:00 - Start
0:04 - One-way teleporter
0:09 - Item 1 of 3
0:12 - Secret 1 of 3
0:21 - Acquiring red key
0:24 - Secret 2
0:36 - Secret 3 of 3
0:43 - Switch raises bridge
0:46 - Item 2
0:50 - Yellow key acquired
1:04 - Blue key acquired
1:13 - Item 3 of 3
1:17 - Exit
This video is part of the ClassicDOOM 'TNT/Evilution solutions' playlist:
youtube.com/playlist?list=PLD604E488510E05A9
#finaldoom #evilution #classicdoom #tnt









![Doom 64 level 16, Blood Keep: Deathtrap [Spoiler]
[Spoilers] Shows the location of a deadly trap in Doom 64 level 16, Blood Keep, and shows a way to avoid becoming a victim. Enable Captions for on-screen notes.
Details follow:
The area is a large rectangular room located just before the exit switch. Youll need the yellow key to enter it. (See https://youtu.be/BamWFe11zV0 for a video on how to get the keys.)
Map showing location of all keys: https://classicdoom.com/d64maps/16-k1.htm
Map showing location of the exit: https://classicdoom.com/d64maps/16-x1.htm
When you move into the room, the lights will go dark, and within a few seconds some enemies will spawn. Whenever the last enemy is killed, there will be a momentary delay, and then the floor around the outer edges of the room will sink down into a corrosive pool below.
There are no portals or lifts to escape the corrosive, so to avoid being trapped there youll need to stay on the central rectangular floor section, or on the narrow ledges next to the yellow-keyed door and the exit-chamber gate. Note that there are still gaps between those narrow ledges and the rectangular floor section, but its fairly easy to run across them without falling.
This video is part of the ClassicDOOM Doom 64 solutions playlist:
https://www.youtube.com/playlist?list=PL00C75BEE256ABA71
See also the Doom 64 Achievements / Trophies playlist:
https://www.youtube.com/playlist?list=PL80Nji_WEjozUBP6YHmQJ5O6I2hPRm-lK
#doom64 #doom64ex #classicdoom #n64doom Doom 64 level 16, Blood Keep: Deathtrap [Spoiler]](https://i.ytimg.com/vi/NH0K15c8GcE/mqdefault.jpg)
