Uploaded October 2022 | Updated September 2026, 2 weeks ago
This is an Automap view of the first-person video at youtu.be/IhaNyOAjd2g
Shows how to access all Official (score-affecting) Secret areas in PC Doom II level 1, Entryway. Enable Captions for on-screen notes. This video also shows that a 100% Items score can be achieved without picking up weapons, ammo, full armor vests or health packs. (On this level, only the green armor helmets and blue health potions count toward the Items score.)
To open the chamber containing the rocket launcher, you need to step across the top of the west-side pedestal in the larger room to the south, as seen at about 24s in the video. To do this, the player character has to be running from the nearby elevated platform. In PC games, running is typically enabled by holding the Shift key. In Classic Doom games on modern consoles, running is typically enabled by holding the Left trigger on the controller.
Note however that some modern versions of Doom II have an 'Always Run' option that can be toggled on/off. If your version of the game has an Always Run option and it's currently On, then attempting to Run by holding Shift/L-trigger will make the player character move at normal speed instead.
To view a map that shows all secret areas on this level, access classicdoom.com/maps/d2secs/01.htm
This is a video conversion of the .lmp file 01SEC from ClassicDOOM.com: classicdoom.com/d2demos.htm#01sec
Timestamps:
0:00 - Chainsaw is useful but not Item or Secret
0:06 - On Map 1 only helmets & potions are Items
0:09 - Secret 1 of 5
0:18 - Step on this pedestal to open Secret 2
0:24 - Run to land on pedestal (see notes)
0:28 - Secret 2
0:32 - Hidden door behind pillar leads outside
0:40 - Secret 3, switch opens hidden door
0:45 - Secret 4
0:49 - Secret 5 of 5
The first-person version of this video is part of the ClassicDOOM 'Doom II solutions' playlist:
youtube.com/playlist?list=PL368ECB66150EDC35
#doom2 #doomii #classicdoom
This is an Automap view of the first-person video at youtu.be/IhaNyOAjd2g
Shows how to access all Official (score-affecting) Secret areas in PC Doom II level 1, Entryway. Enable Captions for on-screen notes. This video also shows that a 100% Items score can be achieved without picking up weapons, ammo, full armor vests or health packs. (On this level, only the green armor helmets and blue health potions count toward the Items score.)
To open the chamber containing the rocket launcher, you need to step across the top of the west-side pedestal in the larger room to the south, as seen at about 24s in the video. To do this, the player character has to be running from the nearby elevated platform. In PC games, running is typically enabled by holding the Shift key. In Classic Doom games on modern consoles, running is typically enabled by holding the Left trigger on the controller.
Note however that some modern versions of Doom II have an 'Always Run' option that can be toggled on/off. If your version of the game has an Always Run option and it's currently On, then attempting to Run by holding Shift/L-trigger will make the player character move at normal speed instead.
To view a map that shows all secret areas on this level, access classicdoom.com/maps/d2secs/01.htm
This is a video conversion of the .lmp file 01SEC from ClassicDOOM.com: classicdoom.com/d2demos.htm#01sec
Timestamps:
0:00 - Chainsaw is useful but not Item or Secret
0:06 - On Map 1 only helmets & potions are Items
0:09 - Secret 1 of 5
0:18 - Step on this pedestal to open Secret 2
0:24 - Run to land on pedestal (see notes)
0:28 - Secret 2
0:32 - Hidden door behind pillar leads outside
0:40 - Secret 3, switch opens hidden door
0:45 - Secret 4
0:49 - Secret 5 of 5
The first-person version of this video is part of the ClassicDOOM 'Doom II solutions' playlist:
youtube.com/playlist?list=PL368ECB66150EDC35
#doom2 #doomii #classicdoom



![Doom 64 level 16, Blood Keep: Deathtrap [Spoiler]
[Spoilers] Shows the location of a deadly trap in Doom 64 level 16, Blood Keep, and shows a way to avoid becoming a victim. Enable Captions for on-screen notes.
Details follow:
The area is a large rectangular room located just before the exit switch. Youll need the yellow key to enter it. (See https://youtu.be/BamWFe11zV0 for a video on how to get the keys.)
Map showing location of all keys: https://classicdoom.com/d64maps/16-k1.htm
Map showing location of the exit: https://classicdoom.com/d64maps/16-x1.htm
When you move into the room, the lights will go dark, and within a few seconds some enemies will spawn. Whenever the last enemy is killed, there will be a momentary delay, and then the floor around the outer edges of the room will sink down into a corrosive pool below.
There are no portals or lifts to escape the corrosive, so to avoid being trapped there youll need to stay on the central rectangular floor section, or on the narrow ledges next to the yellow-keyed door and the exit-chamber gate. Note that there are still gaps between those narrow ledges and the rectangular floor section, but its fairly easy to run across them without falling.
This video is part of the ClassicDOOM Doom 64 solutions playlist:
https://www.youtube.com/playlist?list=PL00C75BEE256ABA71
See also the Doom 64 Achievements / Trophies playlist:
https://www.youtube.com/playlist?list=PL80Nji_WEjozUBP6YHmQJ5O6I2hPRm-lK
#doom64 #doom64ex #classicdoom #n64doom Doom 64 level 16, Blood Keep: Deathtrap [Spoiler]](https://i.ytimg.com/vi/NH0K15c8GcE/mqdefault.jpg)






