Doom II level 14, The Inmost Dens: Overlooked areas @ClassicDOOM
Doom II level 14, The Inmost Dens: Overlooked areas  @ClassicDOOM
Uploaded April 2023 | Updated September 2026, 2 weeks ago
There are no score-affecting secret areas in Doom II level 14, The Inmost Dens, but there are some easily overlooked spaces that may contain health, ordnance and/or enemies, depending on the chosen Skill. This video shows one path to reach these areas, and also shows where to find all keys, score-affecting Items, and the exit.

Note that when playing at 'Hurt Me Plenty' Skill or below, there will be 3 score-affecting Items on the level. At higher Skills, the Berserk Pack Item (seen here at about 42 seconds) is replaced by a Medikit, which is not a score-affecting Item.

The original retail Doom games of the '90s would give a score of 'SECRET 0%' at the end of levels that had no official/score-affecting Secrets. Some modern game ports or third-party Doom engines will automatically give a score of 'SECRET 100%' for levels with no official Secrets.

This is a video conversion of the .lmp file 14MISSED at ClassicDOOM.com:
classicdoom.com/d2demos.htm#14missed

Timestamps:

0:00 - Start
0:04 - Rockets, plus Spectre at Skills 4-5
0:11 - Rocket launcher
0:20 - Wall can be climbed upon here
0:24 - Switch closes outer door
0:27 - Small square starts crusher
0:31 - Stepping in water stops crusher
0:42 - Berserk Pack here at Skills 1-3
0:53 - Red key, plasma rifle acquired
1:10 - Blue key acquired
1:18 - Blur Artifact
1:25 - Supercharge/Soul Sphere
1:45 - Medikit, plus Sergeant at Skills 3-5
1:51 - Exit

This video is part of the ClassicDOOM 'Doom II solutions' playlist:
youtube.com/playlist?list=PL368ECB66150EDC35

#doom2 #doomii #classicdoom
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Doom II level 14, The Inmost Dens: Overlooked areas

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