Uploaded January 2013 | Updated September 2026, 3 weeks ago
Sequel to Flashback. Played using supported 640x400 resolution and GUS for audio. This video shows about 1/3 of the game. I did this recording over a year ago, but didn't bother to upload to YT before. It's very unlikely I'll continue this so decided to upload it now.
Engine is badly outdated. Conrad gets stuck easily to corners and maneuvering overall is difficult. It takes some time for the character to stop when running, reminiscent of original Flashback mechanics that suck heavily in a 3D environment. Often this results in running into instant death or screwing up a puzzle. Automatic camera angle switching / zooming can become a pain at times. Waiting times in some areas are also something to be pissed about. Most annoying puzzles appear later and are not included in this video, that's where I finally lost motivation to continue further. Just not that fun to play, especially when compared to Flashback.
Developer: Delphine Software International
Publisher: Electronic Arts, Inc. (1995)
mobygames.com/game/fade-to-black
Sequel to Flashback. Played using supported 640x400 resolution and GUS for audio. This video shows about 1/3 of the game. I did this recording over a year ago, but didn't bother to upload to YT before. It's very unlikely I'll continue this so decided to upload it now.
Engine is badly outdated. Conrad gets stuck easily to corners and maneuvering overall is difficult. It takes some time for the character to stop when running, reminiscent of original Flashback mechanics that suck heavily in a 3D environment. Often this results in running into instant death or screwing up a puzzle. Automatic camera angle switching / zooming can become a pain at times. Waiting times in some areas are also something to be pissed about. Most annoying puzzles appear later and are not included in this video, that's where I finally lost motivation to continue further. Just not that fun to play, especially when compared to Flashback.
Developer: Delphine Software International
Publisher: Electronic Arts, Inc. (1995)
mobygames.com/game/fade-to-black









![Screamer (PC DOS) 60FPS longplay
Recording from 2012. This is 60 FPS updated version for YT.
There are three difficulty levels for championship and you have to race through all three to unlock bullet league where you drive against the bullet car. I recorded pro and bullet car leagues. There are also two special modes where you have to knock down cones or drive through gates. These modes can be driven on same six tracks seen in championship mode and are not particularly interesting events. Only drove quick run for slalom event at the end to demo the bullet car. Bullet car can be seen in the beginning of the video at the car selection screen only because I had already unlocked it before recording the menu.
Pro league is much harder than bullet league, because of more opponent cars blocking the track. All cars behind the player will move at least with equal speed to player, but cars ahead will have reduced speed. Collision system in this game is not very realistic: If you hit a rear half of an opponent, your car will jump all over over the screen. Hitting front half causes computer cars to crash.
The graphics engine was very good for its time, providing extremely fast texture-mapped graphics on a 486 [MobyGames]. Game was recorded with max details and resoulution.
02:40 Pro League
21:21 Bullet League
39:29 Slalom (bullet car) Screamer (PC DOS) 60FPS longplay](https://i.ytimg.com/vi/JTe-L8VwFJU/mqdefault.jpg)
