Uploaded December 2017 | Updated September 2026, 3 weeks ago
Single segment recording, no cheats or tools! Floppy drive emulation is set to 100% and using A500 cycle exact settings.
Routing of this run is mostly based on speedrun of the SNES port done 7 years ago by Khan Fusion. I'm not using every trick shown in that run. To my understanding that run is segmented, where each world is recorded separately. There is a more recent single segment recording of the SNES port by Drumboardist, but nobody has speedrun the Amiga original version before.
This run is several minutes slower compared to SNES runs, mostly because of two reasons: loading times and lag. Another thing is using special weapons. There's only one action button for the Amiga version and it needs to be held down for few seconds each time to activate specials.
I was considering about recording this game with WHDLoad and CPU speed set to fastest possible instead of A500 cycle exact. Anyways, decided to try and keep this as close as possible with the original A500 version, while using emulation. Even though it probably doesn't matter much, because nobody to my understanding has ever done a speedrun of any game on a real Amiga.
Not an exceptional run, but I'm happy enough with this time to post. I could probably finish the SNES port or the new remastered PC version in about 24 minutes.
Single segment recording, no cheats or tools! Floppy drive emulation is set to 100% and using A500 cycle exact settings.
Routing of this run is mostly based on speedrun of the SNES port done 7 years ago by Khan Fusion. I'm not using every trick shown in that run. To my understanding that run is segmented, where each world is recorded separately. There is a more recent single segment recording of the SNES port by Drumboardist, but nobody has speedrun the Amiga original version before.
This run is several minutes slower compared to SNES runs, mostly because of two reasons: loading times and lag. Another thing is using special weapons. There's only one action button for the Amiga version and it needs to be held down for few seconds each time to activate specials.
I was considering about recording this game with WHDLoad and CPU speed set to fastest possible instead of A500 cycle exact. Anyways, decided to try and keep this as close as possible with the original A500 version, while using emulation. Even though it probably doesn't matter much, because nobody to my understanding has ever done a speedrun of any game on a real Amiga.
Not an exceptional run, but I'm happy enough with this time to post. I could probably finish the SNES port or the new remastered PC version in about 24 minutes.


![Screamer (PC DOS) 60FPS longplay
Recording from 2012. This is 60 FPS updated version for YT.
There are three difficulty levels for championship and you have to race through all three to unlock bullet league where you drive against the bullet car. I recorded pro and bullet car leagues. There are also two special modes where you have to knock down cones or drive through gates. These modes can be driven on same six tracks seen in championship mode and are not particularly interesting events. Only drove quick run for slalom event at the end to demo the bullet car. Bullet car can be seen in the beginning of the video at the car selection screen only because I had already unlocked it before recording the menu.
Pro league is much harder than bullet league, because of more opponent cars blocking the track. All cars behind the player will move at least with equal speed to player, but cars ahead will have reduced speed. Collision system in this game is not very realistic: If you hit a rear half of an opponent, your car will jump all over over the screen. Hitting front half causes computer cars to crash.
The graphics engine was very good for its time, providing extremely fast texture-mapped graphics on a 486 [MobyGames]. Game was recorded with max details and resoulution.
02:40 Pro League
21:21 Bullet League
39:29 Slalom (bullet car) Screamer (PC DOS) 60FPS longplay](https://i.ytimg.com/vi/JTe-L8VwFJU/mqdefault.jpg)







