Uploaded April 2012 | Updated September 2026, 3 weeks ago
Nice small shooter. Playthrough on normal difficulty.
I think sound quality could be better, this game has almost no audio options. You can't even change master volume. Had to reduce volume from DosBOX mixer to avoid sound distortion. Only thing you can do is select Sound Blaster or Gravis Ultrasound from setup, but using GUS wouldn't improve sound quality since with this game it apparently only emulates Sound Blaster audio.
Developer: Midnight Synergy
Publisher: Beaucomm Interactive (1996)
mobygames.com/game/operation-carnage
Nice small shooter. Playthrough on normal difficulty.
I think sound quality could be better, this game has almost no audio options. You can't even change master volume. Had to reduce volume from DosBOX mixer to avoid sound distortion. Only thing you can do is select Sound Blaster or Gravis Ultrasound from setup, but using GUS wouldn't improve sound quality since with this game it apparently only emulates Sound Blaster audio.
Developer: Midnight Synergy
Publisher: Beaucomm Interactive (1996)
mobygames.com/game/operation-carnage
![Screamer (PC DOS) 60FPS longplay
Recording from 2012. This is 60 FPS updated version for YT.
There are three difficulty levels for championship and you have to race through all three to unlock bullet league where you drive against the bullet car. I recorded pro and bullet car leagues. There are also two special modes where you have to knock down cones or drive through gates. These modes can be driven on same six tracks seen in championship mode and are not particularly interesting events. Only drove quick run for slalom event at the end to demo the bullet car. Bullet car can be seen in the beginning of the video at the car selection screen only because I had already unlocked it before recording the menu.
Pro league is much harder than bullet league, because of more opponent cars blocking the track. All cars behind the player will move at least with equal speed to player, but cars ahead will have reduced speed. Collision system in this game is not very realistic: If you hit a rear half of an opponent, your car will jump all over over the screen. Hitting front half causes computer cars to crash.
The graphics engine was very good for its time, providing extremely fast texture-mapped graphics on a 486 [MobyGames]. Game was recorded with max details and resoulution.
02:40 Pro League
21:21 Bullet League
39:29 Slalom (bullet car) Screamer (PC DOS) 60FPS longplay](https://i.ytimg.com/vi/JTe-L8VwFJU/mqdefault.jpg)








![Ilyad (Amiga) 50FPS longplay
Tool-assisted longplay using saves between levels.
Originally scheduled for 1989 release; not commercially published until 1992 by UbiSoft. Amiga Action released it first in 1991. [Hall of Light].
http://www.lemonamiga.com/games/details.php?id=554
http://hol.abime.net/2614 Ilyad (Amiga) 50FPS longplay](https://i.ytimg.com/vi/LPkQHJzH9nc/mqdefault.jpg)
