Uploaded March 2017 | Updated September 2026, 3 weeks ago
Recording from 2012. This is 60 FPS updated version for YT.
There are three difficulty levels for championship and you have to race through all three to unlock bullet league where you drive against the bullet car. I recorded pro and bullet car leagues. There are also two special modes where you have to knock down cones or drive through gates. These modes can be driven on same six tracks seen in championship mode and are not particularly interesting events. Only drove quick run for slalom event at the end to demo the bullet car. Bullet car can be seen in the beginning of the video at the car selection screen only because I had already unlocked it before recording the menu.
Pro league is much harder than bullet league, because of more opponent cars blocking the track. All cars behind the player will move at least with equal speed to player, but cars ahead will have reduced speed. Collision system in this game is not very realistic: If you hit a rear half of an opponent, your car will jump all over over the screen. Hitting front half causes computer cars to crash.
"The graphics engine was very good for its time, providing extremely fast texture-mapped graphics on a 486" [MobyGames]. Game was recorded with max details and resoulution.
02:40 Pro League
21:21 Bullet League
39:29 Slalom (bullet car)
Recording from 2012. This is 60 FPS updated version for YT.
There are three difficulty levels for championship and you have to race through all three to unlock bullet league where you drive against the bullet car. I recorded pro and bullet car leagues. There are also two special modes where you have to knock down cones or drive through gates. These modes can be driven on same six tracks seen in championship mode and are not particularly interesting events. Only drove quick run for slalom event at the end to demo the bullet car. Bullet car can be seen in the beginning of the video at the car selection screen only because I had already unlocked it before recording the menu.
Pro league is much harder than bullet league, because of more opponent cars blocking the track. All cars behind the player will move at least with equal speed to player, but cars ahead will have reduced speed. Collision system in this game is not very realistic: If you hit a rear half of an opponent, your car will jump all over over the screen. Hitting front half causes computer cars to crash.
"The graphics engine was very good for its time, providing extremely fast texture-mapped graphics on a 486" [MobyGames]. Game was recorded with max details and resoulution.
02:40 Pro League
21:21 Bullet League
39:29 Slalom (bullet car)








![Ilyad (Amiga) 50FPS longplay
Tool-assisted longplay using saves between levels.
Originally scheduled for 1989 release; not commercially published until 1992 by UbiSoft. Amiga Action released it first in 1991. [Hall of Light].
http://www.lemonamiga.com/games/details.php?id=554
http://hol.abime.net/2614 Ilyad (Amiga) 50FPS longplay](https://i.ytimg.com/vi/LPkQHJzH9nc/mqdefault.jpg)

![c64 games sid music compilation 2
I was surprised how popular my previous c64 compilation got even though it was hastily put together so I made one more. Thanks to everyone for your nice comments! :)
I put a bit more effort into this one, trying to avoid unnecessary looping on my previous selection and meanwhile, almost doubling the previous length. Volume levels were manually adjusted, but some tracks might still be louder or quieter than others. Most of the tracks selected are well known and many easily belong to my top10 favorite c64 game tunes, but some less popular tunes were also included. Still so many good tunes I had to skip. For this compilation recordings from real c64 hardware were downloaded from SOASC= (mostly 6581R2), but there are few emulated tunes also. See if you can find those few emulated tracks :)
Even though SOASC= is awesome there are few problems: 1. Some tunes are cut prematurely, 2. Occasional overamplification causing distortion, 3. Downloads are compressed to 128kbps MP3.
Composer pictures found with Google were used as video stream. Many pictures are unfortunately in poor, low resolution JPG quality. For three composers I couldnt find even a single picture. I tried to select pictures by quality and not by the most ridiculous expressions ;)
00:00 [Track 01] Martin Galway - Green Beret (Ingame) (1986 Imagine/Konami)
00:17 [Track 02] Martin Galway - Green Beret (Title)
02:54 [Track 03] Matt Gray - Last Ninja 2 (Central Park) (1988 System 3)
08:31 [Track 04] Johannes Bjerregaard - Tiger Mission (1987 Kele Line)
10:03 [Track 05] Neil Brennan - Fist II: The Legend Continues (Inside Cave) (1986 Melbourne House)
11:21 [Track 06] Richard Joseph - Barbarian: The Ultimate Warrior (1987 Palace Software)
17:49 [Track 07] Jonathan Dunn - Rambo III - The Rescue (Stage 1) (1989 Ocean)
20:19 [Track 08] Jonathan Dunn - Rambo III - The Rescue (Stage 2)
23:06 [Track 09] Ben Daglish - Deathwish III (1987 Gremlin)
25:58 [Track 10] Jeroen Tel - Out Run Europa (Stage 1) (1992 US Gold/SEGA)
27:14 [Track 11] Jeroen Tel - Out Run Europa (Stage 2)
28:27 [Track 12] Jeroen Tel - Out Run Europa (Stage 3)
29:59 [Track 13] Jeroen Tel - Out Run Europa (Stage 6)
31:21 [Track 14] Martin Walker - Dragon Breed (Stage 5) (1990 Activision) (arcade ost by Masahiko Ishida)
32:18 [Track 15] Martin Walker - Dragon Breed (Stage 2)
33:23 [Track 16] Rob Hubbard - Monty on the Run (1985 Gremlin)
39:13 [Track 17] Martin Galway - Ocean Loader 2 (1985 Ocean)
43:18 [Track 18] Thomas Detert - Clystron (Ingame) (1993 CP Verlag/Game On)
49:06 [Track 19] Chris Hülsbeck - GemX (Title) (1991 Demonware)
53:08 [Track 20] Charles Deenen - Zamzara (Title) (1989 Rack It [Hewson])
58:22 [Track 21] Martin Galway - Rambo - First Blood Part II (Title) (1986 Ocean)
1:01:19 [Track 22] Lasse Öörni (Cadaver) - Metal Warrior IV - Agents of Metal (Title) (2003 Covert BitOps)
1:03:12 [Track 23] Lasse Öörni - Metal Warrior IV - Agents of Metal (Agent HQ)
1:06:05 [Track 24] David Whittaker - Panther (1986 Mastertronic)
1:08:58 [Track 25] Peter Clarke - Ocean Loader 3 (1987 Ocean)
1:11:46 [Track 26] Gary Biasillo - Target Renegade (Level 3) (1988 Imagine)
1:14:00 [Track 27] Gary Biasillo - Target Renegade (Title)
1:16:10 [Track 28] Mark Cooksey - Ghostsn Goblins (1986 Elite)
1:19:39 [Track 29] Thomas Detert - Parsec (Title) (1993 CP Verlag/Game On)
1:20:41 [Track 30] Thomas Detert - Parsec (Ingame)
1:24:56 [Track 31] Chris Hülsbeck - Danger Freak (Menu) (1988 Rainbow Arts)
1:27:12 [Track 32] Jonathan Dunn - Ocean Loader 4 (1988 Ocean)
1:30:21 [Track 33] Matt Gray - Last Ninja 2 (The Sewers Loader) (1988 System 3)
REMOVED DUE TO COPYRIGHT CLAIM BY THE ORHARCD MUSIC 1:34:15 [Track 34] Rob Hubbard - International Karate (1986 System 3)
NOTE: Several musicians worked on Metal Warrior 4, I dont know exact details who did what tracks. I credited Cadaver since hes the main composer and father of the series.
SOASC= http://www.6581-8580.com/
Thanks for listening! :) c64 games sid music compilation 2](https://i.ytimg.com/vi/M0Ja0UzAtRE/mqdefault.jpg)