Uploaded June 2025 | Updated September 2026, 3 weeks ago
Composer: Namco Sounds
00:00 - 01. Gatebreaker
01:47 - 02. Open Wings
04:04 - 03. Arcadia Village
05:44 - 04. Ancient Mystery
07:47 - 05. Cheerful Night
09:47 - 06. Dance To The Tower
12:07 - 07. Capture The Dragon
14:21 - 08. Awake
16:27 - 09. Let The Powers Reign
18:52 - 10. Lonesome Wind
21:02 - 11. So Happy
22:57 - 12. Jungle
25:12 - 13. Stroll Of Electricity
27:02 - 14. King's Uneasiness
29:04 - 15. Electric Gravity
31:18 - 16. The Maze Of The Mind
33:21 - 17. Morning Dew
35:15 - 18. Decisive Battle
36:57 - 19. Mind Space
39:09 - 20. Crisis
41:12 - 21. Granulated Oblivion
43:34 - 22. Stand After Confusion
46:04 - 23. Battalion Unchained
48:48 - 24. Fly High
51:07 - 25. Belief Of Steel
53:35 - 26. Lost Courage
55:48 - 27. Go Ahead
57:55 - 28. Little Light
59:56 - 29. Sky Is In Our Hands
1:02:22 - 30. Power Rush
1:04:04 - 31. Breakthrough
1:06:02 - 32. Heavy Gear
1:08:16 - 33. Escape To Freedom
1:10:56 - 34. Dark Half
1:12:49 - 35. Gatebreaker (Alternative Version)
1:14:22 - 36. King's Uneasiness (Alternative Version)
This is the complete Budokai Tenkaichi 2 western soundtrack. One thing special about this release here is, that it actually sources almost all tracks from other games such as Raging Blast 2 since they are in way better quality in other game files. The original PS2 game only had 24khz audio files, which sounds rather bad and makes it technically even worse than 128kbit MP3 files. You probably noticed this low quality problem with other YouTube rips of the game. Mine should sound way better. There are 3 tracks which sadly are still 24khz since they were never re-used anywhere else but luckily they are not dynamic tracks anyway so you don't notice it too much.
UPDATE 2025:
Improved the audio quality via EQ across the board, did much more precise declick work and upscaled 24khz tracks.
Composer: Namco Sounds
00:00 - 01. Gatebreaker
01:47 - 02. Open Wings
04:04 - 03. Arcadia Village
05:44 - 04. Ancient Mystery
07:47 - 05. Cheerful Night
09:47 - 06. Dance To The Tower
12:07 - 07. Capture The Dragon
14:21 - 08. Awake
16:27 - 09. Let The Powers Reign
18:52 - 10. Lonesome Wind
21:02 - 11. So Happy
22:57 - 12. Jungle
25:12 - 13. Stroll Of Electricity
27:02 - 14. King's Uneasiness
29:04 - 15. Electric Gravity
31:18 - 16. The Maze Of The Mind
33:21 - 17. Morning Dew
35:15 - 18. Decisive Battle
36:57 - 19. Mind Space
39:09 - 20. Crisis
41:12 - 21. Granulated Oblivion
43:34 - 22. Stand After Confusion
46:04 - 23. Battalion Unchained
48:48 - 24. Fly High
51:07 - 25. Belief Of Steel
53:35 - 26. Lost Courage
55:48 - 27. Go Ahead
57:55 - 28. Little Light
59:56 - 29. Sky Is In Our Hands
1:02:22 - 30. Power Rush
1:04:04 - 31. Breakthrough
1:06:02 - 32. Heavy Gear
1:08:16 - 33. Escape To Freedom
1:10:56 - 34. Dark Half
1:12:49 - 35. Gatebreaker (Alternative Version)
1:14:22 - 36. King's Uneasiness (Alternative Version)
This is the complete Budokai Tenkaichi 2 western soundtrack. One thing special about this release here is, that it actually sources almost all tracks from other games such as Raging Blast 2 since they are in way better quality in other game files. The original PS2 game only had 24khz audio files, which sounds rather bad and makes it technically even worse than 128kbit MP3 files. You probably noticed this low quality problem with other YouTube rips of the game. Mine should sound way better. There are 3 tracks which sadly are still 24khz since they were never re-used anywhere else but luckily they are not dynamic tracks anyway so you don't notice it too much.
UPDATE 2025:
Improved the audio quality via EQ across the board, did much more precise declick work and upscaled 24khz tracks.





![Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Dan Wentz
00:00 - 01. Descent 2
03:00 - 02. Briefing
04:34 - 03. Game #1
07:25 - 04. Game #2
12:04 - 05. Game #3
16:39 - 06. Game #4
20:02 - 07. Credits
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/v-Eb6wp0LXQ/mqdefault.jpg)




