Uploaded June 2025 | Updated September 2026, 3 weeks ago
Composer: Bill Brown
00:00 - 01. A New Mission For Blazkowicz
03:03 - 02. Arrival In Isenstadt
06:20 - 03. Occult Operation At The Digsite
08:46 - 04. War On The Streets
11:44 - 05. The Machine At The Church
17:22 - 06. In Need Of Shelter
20:42 - 07. Secret Underground Nazi Base
24:30 - 08. Getting Sidetracked
26:56 - 09. Hospital Horrors
30:17 - 10. Experimental Weaponry
32:57 - 11. A City Lost In Debris
36:22 - 12. Castle Rescue Mission
40:56 - 13. Enemy Sabotage
44:21 - 14. Blitzkrieg On The Airfield
50:18 - 15. Final Battle Above The Clouds
55:47 - 16. Wolfenstein Suite
This is the Wolfenstein soundtrack from the 2009 game simply named Wolfenstein and was developed by Raven Software. I always liked the music since it does try to encapture some elements of RTCW but also add great orchestral music to the mix. Really underrated and a hard to find soundtrack.
UPDATE 2025:
Should sound way less compressed and more hifi friendly now since I EQed it extensively to make it pop more and get rid of the lofi sound from before. Also made a suite arrangement from scratch and added it as bonus track.
Composer: Bill Brown
00:00 - 01. A New Mission For Blazkowicz
03:03 - 02. Arrival In Isenstadt
06:20 - 03. Occult Operation At The Digsite
08:46 - 04. War On The Streets
11:44 - 05. The Machine At The Church
17:22 - 06. In Need Of Shelter
20:42 - 07. Secret Underground Nazi Base
24:30 - 08. Getting Sidetracked
26:56 - 09. Hospital Horrors
30:17 - 10. Experimental Weaponry
32:57 - 11. A City Lost In Debris
36:22 - 12. Castle Rescue Mission
40:56 - 13. Enemy Sabotage
44:21 - 14. Blitzkrieg On The Airfield
50:18 - 15. Final Battle Above The Clouds
55:47 - 16. Wolfenstein Suite
This is the Wolfenstein soundtrack from the 2009 game simply named Wolfenstein and was developed by Raven Software. I always liked the music since it does try to encapture some elements of RTCW but also add great orchestral music to the mix. Really underrated and a hard to find soundtrack.
UPDATE 2025:
Should sound way less compressed and more hifi friendly now since I EQed it extensively to make it pop more and get rid of the lofi sound from before. Also made a suite arrangement from scratch and added it as bonus track.






![Sonic Advance 2 (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Tatsuyuki Maeda, Teruhiko Nakagawa, Yutaka Minobe
00:00 - 01. Opening
00:22 - 02. Title
00:31 - 03. Main Menu
01:35 - 04. Zone Select
02:25 - 05. Leaf Forest Zone - Act 1
04:50 - 06. Leaf Forest Zone - Act 2
07:20 - 07. Boss
09:53 - 08. Boss (Pinch)
10:57 - 09. Tails Cream Demo
12:23 - 10. Hot Crater Zone - Act 1
14:26 - 11. Hot Crater Zone - Act 2
16:37 - 12. Musical Plant Zone - Act 1
18:43 - 13. Musical Plant Zone - Act 2
20:53 - 14. Ice Paradise Zone - Act 1
23:41 - 15. Ice Paradise Zone - Act 2
27:32 - 16. Sky Canyon Zone - Act 1
30:02 - 17. Sky Canyon Zone - Act 2
32:14 - 18. Sky Canyon Zone - Boss
34:42 - 19. Knuckles Demo
36:15 - 20. Techno Base Zone - Act 1
39:26 - 21. Techno Base Zone - Act 2
42:33 - 22. Egg Utopia Zone - Act 1
45:30 - 23. Egg Utopia Zone - Act 2
47:52 - 24. Egg Utopia Zone - Boss
49:47 - 25. Egg Utopia Zone - Boss (Pinch)
51:20 - 26. Zone Select (XX-Zone)
52:18 - 27. XX-Zone
54:50 - 28. Final Boss
57:23 - 29. Final Boss (Pinch)
59:09 - 30. Ending
59:21 - 31. Special Stage
1:01:42 - 32. Special Stage (Pinch)
1:02:27 - 33. Special Stage Clear
1:03:19 - 34. Special Stage Lose
1:03:45 - 35. Zone Select (True Area 53 Zone)
1:04:42 - 36. True Area 53 Zone
1:06:28 - 37. Extra Ending
1:07:03 - 38. Staff Roll
1:08:54 - 39. Extra Demo 1
1:10:27 - 40. Extra Demo 2
1:12:26 - 41. Time Attack
1:13:44 - 42. Options
1:15:57 - 43. Link Communication
1:17:04 - 44. VS
1:18:12 - 45. VS Game
1:19:45 - 46. VS Retry
1:21:22 - 47. Trailer
These are high resolution AGBPlay renders of the Sonic Advance series. Everything was arranged, mixed, mastered and rendered myself including custom loop points and all. I tried to make the best sounding 24Bit Sonic Advance 1-3 soundtracks yet. I do not know if there were even any AGBPlay renders of the music yet. I used to only find midi based renders. The covers were also made by me. Hope you like it! Sonic Advance 2 (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/wuVpcbTeQ8w/mqdefault.jpg)


![Pokémon Yellow (Re-Engineered Soundtrack) [STEREO]
Composer: Junichi Masuda
00:00 - 01. Game Freak
00:02 - 02. Opening Movie
00:24 - 03. Pikachu!
00:26 - 04. Title Screen
02:11 - 05. Pallet Town
03:31 - 06. Professor Oak
04:17 - 07. Professor Oaks Laboratory
05:00 - 08. A Rival Appears
05:45 - 09. Battle! (Trainer)
09:01 - 10. Victory! (Trainer)
09:36 - 11. Road To Viridian City: Leaving Pallet Town
10:37 - 12. Battle! (Wild Pokémon)
12:08 - 13. Victory! (Wild Pokémon)
12:43 - 14. Pewter City
14:53 - 15. Pokémon Center
16:05 - 16. Viridian Forest
19:42 - 17. A Trainer Appears (Boy Version)
20:07 - 18. Guide
20:36 - 19. Pokémon Gym
21:48 - 20. Battle! (Gym Leader)
23:46 - 21. Victory! (Gym Leader)
25:07 - 22. Road To Cerulean City: Leaving Mt. Moon
26:11 - 23. A Trainer Appears (Girl Version)
26:37 - 24. Caves Of Mt. Moon
29:40 - 25. Theme Of Jessie And James
30:27 - 26. Cerulean City
31:43 - 27. To Bill: Leaving Cerulean City
32:36 - 28. Evolution
33:06 - 29. Vermilion City
34:09 - 30. The S.S. Anne
35:31 - 31. Cycling
36:57 - 32. Road To Lavender Town: Leaving Vermilion City
38:15 - 33. Lavender Town
41:18 - 34. Pokémon Tower
43:38 - 35. Celadon City
44:51 - 36. Rocket Game Corner
46:25 - 37. Rocket Hideout
49:00 - 38. A Trainer Appears (Bad Guy Version)
49:26 - 39. Pikachus Beach
50:39 - 40. Silph Co.
52:53 - 41. The Sea
53:55 - 42. Cinnabar Island
54:52 - 43. Pokémon Mansion
59:06 - 44. The Final Road
1:00:18 - 45. Final Battle! (Rival)
1:02:53 - 46. Hall Of Fame
1:04:00 - 47. Ending Theme
1:05:39 - 48. Opening Movie (Red Blue Version)
1:05:50 - 49. Theme Of Giovanni (Unused)
1:06:54 - 50. Digletts Cave (Unused)
1:09:25 - 51. Field Route (Unused)
1:10:16 - 52. Victory! (Unused)
1:10:52 - 53. Tension (Unused)
1:11:33 - 54. Trade (Unused)
1:12:45 - 55. Ending Theme (Unused)
This is a special project of mine. In the past 2 months I researched Game Boy music and hardware and tried to make a high quality release of the Gen 1 Pokémon soundtrack with way less noise and clipping problems, which are normal problems of the Game Boy. Some years ago a user named Shugo Takahashi released original DMG recordings from this soundtrack and I absolutely loved the sound of them since to me they sounded vastly supperior to emulated versions, which you almost only find online. And the official reverb soundtrack is also really not my cup of tea since it sounds not good to me. Back in 2019 they also released the Pokémon Yellow soundtrack with Lets Go but this was just the low quality emulated OST.
While I did listen to Shugo Takahashis rip over the past years and really liked it, it was also way more noisy and clippy than other releases but this is normal for the Game Boy. But I was thinking whether I could do a remastered version with way less noise and clipping while retaining the original warm Game Boy sound. After many tests both with DMG recordings but also BGB emulated versions, I came to the conclusion that the BGB sound is basically the same and sounds original, it is just a bit less noisy than original DMG recordings. Since I found no automated way to fix the clipping and transition problems, I fixed and mastered all the audio channel streams by hand. This took weeks and many many many hours since this is really a fine and tedious handywork which needs a lot of patience.
Ultimately this here is the result of my undertaking. Since the audio sources are basically analog, it is impossible to fix all the problems 100% but I would say that I heavily reduced them to a point that they are almost inaudible. You will most likely hear a big difference to other soundtrack releases. But in the end this was a learn by doing experience and also experimental. Maybe some people prefer the noisy and clippy sound of original DMG recordings but this here is my attempt at the soundtrack. The release comes with both mono and stereo mixes of the music. I heavily recommend the mono versions since they sound more genuine and also cleaner. Red, Blue and Green didnt even have stereo mode to begin with and only Yellow added it but even then its only for headphones and it basically just seperates the channels on left and right audio channel which might sound a bit odd to some. As a special bonus I also included prototype unused bonus tracks. Thanks to Zumil for making the prototype music rom and also fixing all the tracks up so that they sound correct since the original source code tracks still had some issues in them like incorrect octaves. The music is btw in 96khz 24Bit.
UPDATE:
The soundtrack is now also available both in Mono and Stereo on YouTube so listen to whatever you prefer. Furthermore I made some minor mastering improvements (Better bass) and I also made a fancy new cover. Pokémon Yellow (Re-Engineered Soundtrack) [STEREO]](https://i.ytimg.com/vi/xd8ajQ-i34k/mqdefault.jpg)
![Just Cause (Re-Engineered Soundtrack) [2026 REMASTER]
Composer: Rob Lord
00:00 - 01. Just Cause Theme
01:13 - 02. A New Mission For Rico Rodriguez
03:10 - 03. Pistolero
08:34 - 04. San Esperito
11:35 - 05. Countdown To Destruction
15:10 - 06. Ladykiller Style
17:31 - 07. Horizon Chaser
20:38 - 08. Infiltration
24:37 - 09. Alto Policia!
28:42 - 10. Safe Haven
31:46 - 11. Montano Cartel
33:03 - 12. Viva La Revolucion
36:06 - 13. La Fiesta De Los Compadres
38:46 - 14. Hot Chase
42:21 - 15. The Black Hand
43:33 - 16. So Free
46:30 - 17. Oh Mama Mia
49:09 - 18. Stealth Aint My Style
52:11 - 19. Inmaculada Palmiera
53:50 - 20. Undercover Mission
58:17 - 21. Hideout
01:01:16 - 22. Pistolero (Alternative Mix)
01:05:51 - 23. Viva La Revolucion (Ocean Mix)
01:09:03 - 24. Above The Clouds
01:11:20 - 25. Just Cause I Can
I completely remade Just Cause. And with remake I mean it since I went back to the source files and did the entire arranging and VST processing from scratch. I really didnt like my original work since it was a mess. I used it as an experiment how to efficiently upscale 22khz audio and threw pretty much everything at it and looked what sticked. Sadly due to this it was badly overprocessed but I didnt feel like re-doing it back then since I was just done with it. But now it was remade from scratch and the audio quality improvement and arranging quality is quite audible I believe. Just Cause (Re-Engineered Soundtrack) [2026 REMASTER]](https://i.ytimg.com/vi/xfIxu05G16A/mqdefault.jpg)