Uploaded December 2022 | Updated September 2026, 3 weeks ago
Composers: Lukas Deuschel, Simon Autenrieth, Six5Music
Part I: Nehrim At Fate's Edge
00:00 - The Rise Of Nehrim
01:54 - Nehrim Main Theme
05:13 - Shadow Song Mine
06:07 - Cavern
09:02 - First Strike
10:28 - Dark Cave
15:34 - A New Beginning
17:02 - Enchanted
18:35 - A New Day
19:31 - The Combat
21:48 - Fold Valley
28:23 - Bandits Hideout
30:04 - Final Opponent
33:04 - For Aeons
34:02 - Gaining Experience
34:30 - Ocean
38:24 - Sunrise Over The City
41:01 - Dusk
42:15 - Drumbeat
43:13 - Arcane Energy
45:00 - The Hall Of The Sanctum
47:26 - Echo
49:45 - A Faithfull Encounter
51:11 - Anthem
52:50 - Harp
58:34 - The Chase
59:29 - Rot And Decay
1:02:03 - Magical Landscape
1:03:49 - Thieves
1:05:50 - Dripstone Cave
1:09:35 - The Beach
1:12:08 - Eventful Moments
1:13:54 - Shadows
1:19:18 - North Realm
1:20:53 - The Dance Of Fire
1:23:18 - Homecoming
1:26:16 - The Destruction Of The Sanctum
1:29:45 - Daybreak
1:34:22 - Market Place
1:36:12 - Down
1:38:23 - Haunted
1:41:04 - Another Battle
1:42:45 - The Long Fall
1:43:52 - Workshop Of The Starlings
1:46:33 - City Alley
1:49:07 - A Mysterious Place
1:51:20 - The Dungeons Of Ruhkalom
1:53:24 - The Story Of Lost Soldiers
1:54:34 - Calicnarza
1:57:12 - The Gardens Of Elysia
2:00:59 - The Fight
2:02:07 - Up
2:04:43 - The Island Of Secrets
2:06:00 - Morning
2:08:01 - A Strange Place
2:09:43 - Arantheal
2:12:23 - Suspicious Forest
2:14:34 - Horns
2:15:18 - Dawn
2:16:02 - The Lampman Goes Around
2:18:08 - Grazing Lands
2:22:04 - Breath
2:25:20 - Evening
2:28:28 - The Deep Hall
2:30:07 - Shadow God
Part II: Unused & Arktwend Exclusive Tracks
2:30:51 - The Beginning Of The Journey
2:33:45 - South Realm
2:36:13 - Sunken City Of Chandharra
2:38:25 - Pasture Land
2:40:32 - Darkness Falls
2:43:30 - Hallelujah
2:45:55 - Stormwend
2:46:54 - Desert
2:47:55 - The Battle
2:51:22 - Enderal
2:52:38 - Starter Valley
2:55:13 - Middle Realm
2:57:34 - South
2:58:25 - Forest
3:00:27 - The Rising Sun Of Ostian
3:03:52 - The Vengeance Of Fate
Part III: Cube Experimental
3:04:57 - Silent Stage
3:08:03 - Howling
3:10:22 - Crucial Walls
3:13:24 - The Inner Space
3:16:04 - Creep
I fully remastered and restitched the entire soundtrack of Nehrim and even added tons of bonus tracks from earlier builds, unused tracks, Arktwend exclusives and more including Cube Experimental! I did that because the original soundtrack on Steam was lacking because it missed many tracks or had bad translations and of course low quality. This is the first release where I actually fully went out and delossified and declipped all the tracks with Stereo Tool so in that sense it is also a bit experimental. Because initially the tracks only existed in low MP3 quality and the artists lost the lossless masters for the compositions. Seeing the state the music was in I wanted to try doing my best and also learn new things, like working more extensively with DSPs like Stereo Tool or programs like RX9. I put a lot of work into this since not only were all the tracks in low quality MP3 but there were also many mixing errors, clicking, volume balancing issues and no proper fade outs for some tracks. The download version also comes with a fully German tagged version since as some might know, the developers are German and many tracks had German titles.
Changelog 1.1:
Removed 5 tracks that were actually part of the Oblivion OST.
Composers: Lukas Deuschel, Simon Autenrieth, Six5Music
Part I: Nehrim At Fate's Edge
00:00 - The Rise Of Nehrim
01:54 - Nehrim Main Theme
05:13 - Shadow Song Mine
06:07 - Cavern
09:02 - First Strike
10:28 - Dark Cave
15:34 - A New Beginning
17:02 - Enchanted
18:35 - A New Day
19:31 - The Combat
21:48 - Fold Valley
28:23 - Bandits Hideout
30:04 - Final Opponent
33:04 - For Aeons
34:02 - Gaining Experience
34:30 - Ocean
38:24 - Sunrise Over The City
41:01 - Dusk
42:15 - Drumbeat
43:13 - Arcane Energy
45:00 - The Hall Of The Sanctum
47:26 - Echo
49:45 - A Faithfull Encounter
51:11 - Anthem
52:50 - Harp
58:34 - The Chase
59:29 - Rot And Decay
1:02:03 - Magical Landscape
1:03:49 - Thieves
1:05:50 - Dripstone Cave
1:09:35 - The Beach
1:12:08 - Eventful Moments
1:13:54 - Shadows
1:19:18 - North Realm
1:20:53 - The Dance Of Fire
1:23:18 - Homecoming
1:26:16 - The Destruction Of The Sanctum
1:29:45 - Daybreak
1:34:22 - Market Place
1:36:12 - Down
1:38:23 - Haunted
1:41:04 - Another Battle
1:42:45 - The Long Fall
1:43:52 - Workshop Of The Starlings
1:46:33 - City Alley
1:49:07 - A Mysterious Place
1:51:20 - The Dungeons Of Ruhkalom
1:53:24 - The Story Of Lost Soldiers
1:54:34 - Calicnarza
1:57:12 - The Gardens Of Elysia
2:00:59 - The Fight
2:02:07 - Up
2:04:43 - The Island Of Secrets
2:06:00 - Morning
2:08:01 - A Strange Place
2:09:43 - Arantheal
2:12:23 - Suspicious Forest
2:14:34 - Horns
2:15:18 - Dawn
2:16:02 - The Lampman Goes Around
2:18:08 - Grazing Lands
2:22:04 - Breath
2:25:20 - Evening
2:28:28 - The Deep Hall
2:30:07 - Shadow God
Part II: Unused & Arktwend Exclusive Tracks
2:30:51 - The Beginning Of The Journey
2:33:45 - South Realm
2:36:13 - Sunken City Of Chandharra
2:38:25 - Pasture Land
2:40:32 - Darkness Falls
2:43:30 - Hallelujah
2:45:55 - Stormwend
2:46:54 - Desert
2:47:55 - The Battle
2:51:22 - Enderal
2:52:38 - Starter Valley
2:55:13 - Middle Realm
2:57:34 - South
2:58:25 - Forest
3:00:27 - The Rising Sun Of Ostian
3:03:52 - The Vengeance Of Fate
Part III: Cube Experimental
3:04:57 - Silent Stage
3:08:03 - Howling
3:10:22 - Crucial Walls
3:13:24 - The Inner Space
3:16:04 - Creep
I fully remastered and restitched the entire soundtrack of Nehrim and even added tons of bonus tracks from earlier builds, unused tracks, Arktwend exclusives and more including Cube Experimental! I did that because the original soundtrack on Steam was lacking because it missed many tracks or had bad translations and of course low quality. This is the first release where I actually fully went out and delossified and declipped all the tracks with Stereo Tool so in that sense it is also a bit experimental. Because initially the tracks only existed in low MP3 quality and the artists lost the lossless masters for the compositions. Seeing the state the music was in I wanted to try doing my best and also learn new things, like working more extensively with DSPs like Stereo Tool or programs like RX9. I put a lot of work into this since not only were all the tracks in low quality MP3 but there were also many mixing errors, clicking, volume balancing issues and no proper fade outs for some tracks. The download version also comes with a fully German tagged version since as some might know, the developers are German and many tracks had German titles.
Changelog 1.1:
Removed 5 tracks that were actually part of the Oblivion OST.




![Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Dan Wentz
00:00 - 01. Descent 2
03:00 - 02. Briefing
04:34 - 03. Game #1
07:25 - 04. Game #2
12:04 - 05. Game #3
16:39 - 06. Game #4
20:02 - 07. Credits
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/v-Eb6wp0LXQ/mqdefault.jpg)





