[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max) @Hellwolf36
[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max)  @Hellwolf36
Uploaded December 2016 | Updated September 2026, 1 hour ago
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

Map06, Easy to clear, difficult to master. It took me various attempts to figure out an efficient path where I wouldn't be pre-emptive struck by a monster and I could go through without constantly having to backtrack, run out of ammo or get killed by human error and dumb luck.

Other than my own personal blunders, this map is quite small and well done for a challenge map. Strategy must be considered when plannng a route through the level. This is the path I considered after much trial and error.


MAP STATS
==========
Map: 06 - Riminshi Valley
Author: Burabojunior
MIDI: Lands of Lore II OST - Huline Temple (Alien Vendetta - MAP08 Rendition)
Enemies: 99
Secrets: 3


SECRETS
========
1) At the end of the canyon river, there is a staircase going up to an elevator. The wall next to the elevator and in front of the 4 Armor Bonuses can be raised to reveal an elevator. The elevator takes you to a Partial Invisibility and a shortcut back to the starting room.

2) In the canyon region, there is a perch with 2 Imps and a Candle in front of a wall. The wall can be lowered to reveal a Cacodemon, Rocket Launcher, Box of Rockets and a switch. Don't forget to press it!

3) The switch from Secret #2 lifts the bars blocking the red portal at the Exit Room. Walk inside the portal to be taken to a large area with a Plasma Rifle, a Large Battery and some shells. You will have to fight through Imps (you get a back attack on them), a Revenant or 2 from the Blue Skull Key spawn and 2 Archviles once you take the Plasma Rifle. The teleporter at the far end will take you back to the Exit Room.

TIPS
====
- Try to get to the alcove with the Blue Key Switch off the bat. There is a Backpack there and you can get the jump on 2 Chaingunners.

- Figure out a path through this level with minimal backtracking and get rid of resistance along the way. The last thing you want is have to go around the map 3 times looking for a lone Imp or Demon or make the run for the Key, only for the Hell Knight or Revenant to backstrike you!

- If you can, try to get the Berserk Pack first. It will be invaluable at slaying Demons (and if you are skilled enough, other monsters). If you have to fight Revenants and sturdier monsters with fisticuffs, find an opening so you don't take a rocket or a melee strike to the face.

- The Partial Invisibility secret is a must have if you are tackling the canyon from the bottom. The Accuracy penalties monsters suffer makes Chaingunners into Infighting war machines when handling Demons, Imps and even the 2 Cacodemons.

- The Soulsphere should be saved for AFTER the Blue Skull Key. Try to slay the 3-4 Revenants without it's aid first.

- Remember: Archviles need sight to sight in order to inflict damage. Do not make your stand inside the Blue Key pedestal as you can get stuck very easily. Use patience and positioning with high powered weapons to slay them safely. If they infight a monster, wait until the attack is finished before responding with your own (they immediately change targeting when hit).

- In the Plasma Gun room, try to stay on the metal ground. Falling into the abyss puts you on a 20 damage floor. If you do fall, quickly get in a portal. You can also straferun to a portal on the ground below when the Archviles spawn to get more breathing room to dodge their Fire attacks.
[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max)[Dungeon Defenders II] Mastery III - Liferoot Forest (5 Stars)[Dungeon Defenders II] Mastery V - Little-Horn Valley (5 Stars)[Doom II] Japanese Community Project (JPCP) - MAP10: The Odd Encampment (UV-Max)[Dungeon Defenders II] Mastery IV - Forest Biome (5 Stars)[Dungeon Defenders II] Mastery VII - The Throne Room (5 Stars)[Dungeon Defenders II] Mastery VII - Forgotten Ruins (5 Stars)[Dungeon Defenders II] Mastery II - Crumbled Bulwark (5 Stars)[Dungeon Defenders II] Mastery VII - Gates of Dragonfall (5 Stars)[Dungeon Defenders II] Mastery III - Dragonfall Bazaar (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery II - Molten Citadel (5 Stars)[Dungeon Defenders II] Mastery IV - Dragonfall Bazaar (5 Stars, No Cores Lost)
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[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max)

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