[Dungeon Defenders II] Mastery VII - Forgotten Ruins (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Forgotten Ruins (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map:: Forgotten Ruins

Probably one of the most roughest maps in all of Mastery VII (alongside Buried Bastille). You will need to be incredibly swift both in building and in combat if you are to survive this one solo.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Blockades
- You cannot build any Anti-Air Defenses (Hailtstorm and Skyguard Towers)
- You must complete all Build Phases within 30 seconds or less
- Do all the above in 1 run

PLAN
=====
Due to the Build Phase time and lack of Blockades, your only hope of winning solo is to do a Last Stand and fortify both Relic Lenses with Obelisks (which can double as Flamethrowers with Mystics), Volcanos and Frostbite Towers armed with Totems. You must have the Northern entrances covered with "walls" and at least 1 defense protecting that lane within 30 seconds. Once that is done, flood the map with Flame Auras, place Fissues of Embermount with Embermount Flames in front of the spawns or slap down Weapon Manufacturers at the walls. If they are strong have high range values, they should be able to kill off almost every enemy on their own except for Snooki and bosses, which you must slay yourself.

If you must build on the fly, it would be wise to either have some Build Time invested into Ancient Power or a Construction shard equipped to setup everything quickly. The Abyss Lord has an advantage of also setting up Ramsters and Skeletal Archers instantly at the cost of a delay before attacking. Don't forget the timer begins once the Build Phase portrait is displayed, so you get a few seconds after a wave to setup defenses instantly or switch your deck around.

Make sure you have some DU on the side for the lanes that will open up beyond Wave 2. Don't go overboard with the DU spending on the front. These side lanes will also have Chaos units spawn.

It is also helpful to have a hero that has stalling abilities or crowd control effects so that the enemies never reach the Walls. Don't forget that Slow mods do not work against Snooki.

If you do the Aura strategy, the only real threat should be Snookis as they cannot be affected by Frostbites and are prone to ignoring defenses and going straight for the Lens. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Any tower you feel will benefit from this.

Automation - Frostbite Towers as they will be your main walls or a facsimile.

CHARACTERS
============
Lezard Valeth (Apprentice) - AP DPS (Frostbite Tower)
Kasuti (Mystic) - AP DPS (Obelisk, Sand Viper)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
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[Dungeon Defenders II] Mastery VII - Forgotten Ruins (5 Stars)

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