[Dungeon Defenders II] Mastery VI - Liferoot Forest (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Liferoot Forest (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 7 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Liferoot Forest

Making sure your defenses stand up to punishment will be the only real difficulty to this map. This can also be an issue if your Minimap doesn't load (it's a bug).

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- No defenses can be sold or destroyed
- You cannot build Anti-Air Defenses (Skyguard and Hailstorms)
- The Royal Eggs must stay above 90% health at all times
- You complete all the above in the same run

PLAN
=====
To help with DU splitting, you can let the Quab fall and setup your defensive line to combat 2 lanes. Just make sure you have Reflect Beams in front of the Blockades to keep the Hex Throwers from damaging your defenses and/or pierce the Eggs. If you plan on doing this, you will need to use other defenses to shoot down the air lane that comes down the middle. The other lanes fly along the ground and you can dispatch them with Auras, Traps or Nodes.

Dryad Defenses, Volcano, Obelisk and an Earthshatter on the left lane can hit multiple lanes, which helps immensely with DU splitting. Exploit this, but make sure these defenses cannot be damaged by other sources. All it takes to fail the 5 star is let a defense fall.

Once you get past the first few spawns, enemies spawn in sequence. Take advantage of this by getting involved in the dogpiles and take down the hardest enemies that are a threat (Hex Throwers, Witherbeasts, Snooki, etc.). Once the worst enemies are gone, move on to the next group.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Yojimbo (Squire, Hero DPS) - Spike Blockade
Cinnamon (Series EV2, AP DPS) - Reflect Beam
Shilf (Huntress, AP DPS) - Poison Dart Tower, Explosive Trap, Geyser Trap
Jenocres (Abyss Lord, AP DPS) - Ramsters
Etanaru (Monk, AP DPS) - Flame Aura
Mishera (Adept, AP DPS) - Earthshatter Aura
Kasuti (Mystic, AP DPS) - Serpent's Coil
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[Dungeon Defenders II] Mastery VI - Liferoot Forest (5 Stars)

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