[Dungeon Defenders II] Mastery V - Molten Citadel (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Molten Citadel (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 39 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Molten Citadel

Once again, you are slammed with a Timed Build Phase on Molten Citadel. However, to compensate, you aren't limited to unique defenses and the rate at which Dark Assassins spawn makes this map very doable.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- All Build Phases must be completed within 30 seconds or less
- You cannot build any Node-type Defenses
- The Crystal Core must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
Due to the timed Build Phases, you will need to setup as many defenses as you can on the First Wave. The first 4 heroes you use must be able to setup at least 2 different Defense types and they all must be combat capable, especially when it comes to Dark Assassins. Anything you miss, save it for the second wave.

Due to the Cyber Orcs and the size of the stairs going up, it wouldbe wise to use Tower type defenses to repel attackers. An Obelisk and/or a Volcano with Deadly Strikes can be effective at handling multiple lanes. The former has the added power of being map wide and doubles as a Flamethrower with a Max Appease Mystic on the field. Place them under the bridge or up on the starting spawn so they don't consume space.

Dark Assassins can be shredded by Anti-Air Defenses if needed. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.

Because of the way the enemies spawn on this map, you can easily move in a pattern. Once you slay all the tougher enemies, you should consider moving onto the next lane as your defenses can handle the stragglers.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spike Blockade, Ballista)
Etanaru - Monk (AP DPS, Skyguard Tower)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap)
Arohongui - Lavamancer (Hero DPS, Volcano)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Apophis - Mystic (Hero DPS, Serpent's Coil)
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[Dungeon Defenders II] Mastery V - Molten Citadel (5 Stars)

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