[Dungeon Defenders II] Mastery IV - The Ramparts (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery IV - The Ramparts (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 11 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: The Ramparts

You will need to be swift in building and combat in other to pull through this one as the affixes are not on your side. Once you get a pattern and practice going, this map is doable.


5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must complete all Build Phases within 30 seconds or less
- You cannot upgrade your Defenses
- You cannot let a Defense get destroyed
- Do all the above in 1 run

PLAN
=====
With your first build phase, you must setup all your blockades and at least 1-2 Defenses to fight enemies. I recommend that you prepare your defenses in a Last Stand fashion so that you can keep everything contained in close proximity. Your 4 heroes must build as much as possible but they also must be able to fight back, especially against Snooki.

Because of the objective, you should consider keeping at least a Dryad and an Abyss Lord for the first waves. The Abyss Lord's defenses setup instantly and the Dryad can throw down some Trap based Defenses alongside the World Tree. You can also use the Colossus to reinforce the double lane. The Lavamancer's Maw of the Earth Drake can inflict Petrify and take a beating if necessary.

Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramster, Obelisk) mixed in with auras, nodes and traps can handle most to all opposition. The Obelisk has the added bonus of map-wide range. You will need some extra elbow grease for the Snooki.

To ease on DU splitting, it is possible to use longer range towers (Earthshatter, Angry Nimbus, Weapon Manufacturer, Lightning Strikes Aura) to affect multiple lanes. Do it when necessary.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, upgrade it. If the Defense is max tier and is nearly about to blow, sell it and replace it when you can. If an Ogre is attacking your Blockades, do not trigger a butt slam if there are Tower defenses nearby.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

CHARACTERS
============
Jenocres - Abyss Lord (AP DPS, Ramster, Colossus, Skeletal Orc)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Etanaru - Monk (AP DPS, Flame Aura, Lightning Strikes Aura, Skyguard Tower)
Shilf - Huntress (AP DPS. Blaze Balloon, Geyser Trap)
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[Dungeon Defenders II] Mastery IV - The Ramparts (5 Stars)

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